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Virtual Production Course
More than 2 million students worldwide

Virtual Production Course

Master every layer of the virtual production pipeline, from LED volume design and real-time rendering to camera tracking and in-camera visual effects. This course gives you the technical depth and hands-on workflows used on professional VP stages today. Whether you're breaking into the field or moving up in your current role, you'll finish ready to work.

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What you will learn:

You'll build a complete understanding of how virtual production works, covering real-time rendering engines, LED panel technology, camera tracking systems, and ICVFX techniques. You'll learn how to design and calibrate LED volumes, create optimised virtual environments, and manage the full VP pipeline from previsualisation through final delivery. The course also covers colour science, motion capture integration, and advanced multi-stage workflows. You'll study crew roles, production management, and how to pitch and win VP projects. By the end, you'll have the skills to contribute to a professional virtual production at any stage of the process.

How you study in practice Virtual Production Course

How you practise Virtual Production Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Virtual Production

  • Lesson 1 • History and Evolution of VP

    Traces VP from early blue-screen techniques to LED volume stages. Contextualises current tools within a historical arc of innovation.

  • Lesson 2 • Roles and Responsibilities in VP

    Maps the specialised crew positions unique to VP alongside traditional film roles. Prepares students to collaborate effectively within a VP team.

  • Lesson 3 • The Virtual Production Pipeline

    Breaks down the end-to-end VP workflow from pre-production through final delivery. Clarifies handoff points between departments and disciplines.

  • Lesson 4 • Core VP Technologies Overview

    Surveys the primary hardware and software categories that constitute a VP pipeline. Students gain a map of tools before deep-diving into each in later chapters.

  • Lesson 5 • What Is Virtual Production

    Defines virtual production and its position within the broader film and media industry. Provides the conceptual baseline for all subsequent technical and creative chapters.

Chapter 2See details

Real-Time Rendering Engines for Film

  • Lesson 1 • Lighting in Real-Time Environments

    Teaches dynamic and baked lighting techniques suited to VP stages. Lighting quality directly affects the realism of in-camera visual effects (ICVFX).

  • Lesson 2 • Scene Building and Asset Import

    Covers importing, organising, and optimising 3D assets within a real-time engine. Directly supports the creation of virtual environments used on LED volumes.

  • Lesson 3 • Real-Time Post-Processing and Look Dev

    Applies post-processing stacks to achieve cinematic looks within the engine. Ensures the virtual environment matches the camera's captured image.

  • Lesson 4 • Real-Time Engine Fundamentals

    Introduces the architecture of real-time engines and how they differ from offline renderers. Establishes the performance and quality trade-offs central to VP work.

  • Lesson 5 • Performance Optimisation for Live Sets

    Addresses techniques to maintain high frame rates under live production constraints. Optimisation prevents dropped frames that would disrupt shooting.

Chapter 3See details

LED Volume Design and Operation

  • Lesson 1 • LED Panel Technology and Specifications

    Explains pixel pitch, brightness, refresh rate, and colour gamut as they apply to VP. Provides the technical vocabulary needed to specify and evaluate LED systems.

  • Lesson 2 • On-Set LED Operation Workflow

    Walks through the day-of-shoot operational procedures for an LED volume. Covers communication protocols between the VP team and the camera department.

  • Lesson 3 • Volume Stage Layout and Design

    Covers spatial planning of LED walls, ceilings, and floors for different production needs. Stage geometry directly impacts camera freedom and lighting quality.

  • Lesson 4 • Calibration and Colour Management

    Teaches the process of calibrating LED panels for uniform colour and brightness. Accurate calibration is essential for seamless ICVFX compositing.

  • Lesson 5 • Render Node and Signal Distribution

    Explains the hardware infrastructure that drives content to LED panels in real time. Students configure render clusters and signal routing for a live shoot.

Chapter 4See details

Camera Tracking and Frustum Management

  • Lesson 1 • Frustum and Inner Frustum Configuration

    Teaches the concept of the camera frustum and the inner frustum rendered on the LED wall. Correct frustum setup prevents parallax errors visible in the final image.

  • Lesson 2 • Inside-Out and Hybrid Tracking

    Introduces inside-out tracking technologies that do not require external infrastructure. Compares hybrid approaches that combine multiple tracking modalities.

  • Lesson 3 • Live Tracking Data Integration

    Connects tracking hardware output to the real-time engine and LED control system. Students route and monitor live tracking data during a simulated shoot.

  • Lesson 4 • Principles of Camera Tracking

    Explains how tracking systems translate physical camera movement into virtual camera data. Accurate tracking is the foundation of convincing ICVFX.

  • Lesson 5 • Optical and Marker-Based Tracking Systems

    Covers passive and active marker systems used for camera and object tracking on VP stages. Students set up and calibrate a marker-based tracking rig.

Chapter 5See details

Virtual Environment Creation for VP

  • Lesson 1 • Procedural and Kit-Bash Environment Building

    Teaches efficient environment construction using procedural tools and modular asset libraries. Reduces build time whilst maintaining visual quality for VP.

  • Lesson 2 • Physically Based Materials for LED Display

    Develops PBR material workflows tuned for the colour and brightness characteristics of LED panels. Correct materials prevent over-exposure and colour shift on the volume.

  • Lesson 3 • Photogrammetry and 3D Scanning

    Covers capture and processing of real-world geometry for use in virtual environments. Photogrammetry assets provide the photorealism demanded by ICVFX.

  • Lesson 4 • Environment Delivery and Version Control

    Establishes workflows for packaging, versioning, and delivering environments to the stage. Reliable delivery prevents costly on-set delays.

  • Lesson 5 • Concept and Art Direction for VP

    Applies traditional art direction principles to the constraints of real-time VP environments. Establishes the creative brief that guides all subsequent environment work.

Chapter 6See details

Previsualisation and Virtual Scouting

  • Lesson 1 • Postvis and Editorial Integration

    Explains how postvis placeholder shots maintain editorial continuity during post-production. Connects previs and postvis to the overall VP workflow.

  • Lesson 2 • Previs Fundamentals and Workflow

    Introduces previsualisation as a planning tool and its integration into the VP pipeline. Establishes the deliverables expected from a previs package.

  • Lesson 3 • Virtual Scouting Techniques

    Teaches how to explore and evaluate virtual environments before committing to a stage build. Virtual scouting reduces surprises on shoot day.

  • Lesson 4 • Techvis and Shot Engineering

    Covers technical previsualisation that specifies equipment, camera moves, and stage logistics. Techvis bridges creative intent and physical production requirements.

  • Lesson 5 • Previs as a Communication Tool

    Positions previs as a cross-departmental communication asset beyond its planning function. Effective previs aligns directors, DPs, VFX supervisors, and producers.

Chapter 7See details

In-Camera Visual Effects (ICVFX)

  • Lesson 1 • Quality Control and Final Pixel Review

    Establishes on-set QC processes to verify ICVFX shots meet delivery standards before moving on. Early QC prevents costly reshoots.

  • Lesson 2 • Camera and Lens Selection for ICVFX

    Guides selection of cameras and lenses that minimise moiré, aliasing, and colour fringing on LED panels. Camera choice directly affects ICVFX image quality.

  • Lesson 3 • ICVFX Principles and Advantages

    Defines ICVFX and explains why it reduces post-production costs and improves on-set performance. Frames the creative and logistical benefits for producers and directors.

  • Lesson 4 • Shooting Techniques for ICVFX

    Covers camera movement, blocking, and staging strategies specific to LED volume shoots. Techniques maximise the illusion of depth and spatial realism.

  • Lesson 5 • Exposure and Colour Matching on Set

    Teaches the process of matching camera exposure to LED panel output for seamless compositing. Proper matching eliminates visible seams between physical and virtual elements.

Chapter 8See details

Advanced VP Workflows and Integration

  • Lesson 1 • Real-Time Data Visualisation and XR

    Extends VP techniques to extended reality (XR) broadcast and live event applications. Students adapt film-focused VP skills to real-time XR production contexts.

  • Lesson 2 • Pipeline Automation and Scripting

    Introduces scripting and automation to reduce manual tasks across the VP pipeline. Automation improves repeatability and reduces human error on complex shoots.

  • Lesson 3 • Motion Capture Integration with VP

    Combines motion capture data with real-time environments for character-driven VP productions. Students synchronise mocap and LED volume systems in a live context.

  • Lesson 4 • Multi-Stage and Hybrid Production Design

    Addresses productions that combine LED volumes, green screen, location, and studio stages. Students design integrated workflows that maintain consistency across all capture methods.

  • Lesson 5 • VP Project Management and Delivery

    Covers the strategic management of a VP project from bid through final delivery. Students apply production management principles specific to VP's technical complexity.

Certification

Your valid completion certificate

This course is for you:

  • Film director: wants creative control over virtual environments on set.

  • VFX artist: ready to move from post-production into real-time stage work.

  • Game engine artist: looking to apply 3D skills to professional film pipelines.

  • Cinematographer: needs to understand LED volumes to shoot ICVFX confidently.

  • Production manager: responsible for budgeting and scheduling VP-heavy projects.

  • Career changer: transitioning from traditional broadcast into emerging VP roles.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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