
System Analysis and Design Course
Master the full systems analysis and design lifecycle, from defining requirements to deploying production-ready solutions. This course gives you the structured thinking, modelling skills, and professional tools that organisations rely on to build systems that actually work. Whether you're entering the field or levelling up, you'll finish ready to lead real projects with confidence.
What you will learn:
You'll work through every phase of the systems development lifecycle, starting with stakeholder interviews and feasibility studies and moving through requirements modelling, architectural design, and quality assurance. You'll learn to create use case diagrams, data flow diagrams, entity-relationship models, and UML diagrams that communicate system behaviour to any audience. The course covers both traditional and Agile methodologies so you can adapt to any project environment. You'll also explore database design, security requirements, and deployment strategies. By the end, you'll have a complete portfolio of analysis and design artefacts ready to present to employers or apply directly on the job.
How you study in practice System Analysis and Design Course
How you practise System Analysis and Design Course
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 41 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Systems Thinking
Foundations of Systems Thinking
Lesson 1 • Development Methodologies Compared
Contrasts waterfall, iterative, and agile approaches by risk, scope, and team size. Enables informed methodology selection for a given project.
Lesson 2 • Roles in Systems Analysis
Defines the analyst role relative to stakeholders, developers, and managers. Clarifies professional responsibilities students will practise throughout the course.
Lesson 3 • What Is a System
Defines systems, boundaries, and environments using real-world examples. Establishes vocabulary used throughout the entire course.
Lesson 4 • Types of Information Systems
Surveys transaction, management, decision-support, and enterprise systems. Connects system type to appropriate analysis approach.
Lesson 5 • The Systems Development Life Cycle
Introduces SDLC phases from planning through maintenance. Frames all subsequent chapters within a unified development process.
Chapter 2HideHide detailsSee detailsProject Planning and Feasibility
Project Planning and Feasibility
Lesson 1 • Work Breakdown and Scheduling
Decomposes project work into tasks and maps them onto a timeline. Produces Gantt charts and critical-path schedules as planning artefacts.
Lesson 2 • Project Estimation Techniques
Applies function point, use-case point, and analogous estimation methods. Builds accuracy in predicting effort, cost, and duration.
Lesson 3 • Identifying and Scoping the Problem
Techniques for defining the problem statement and setting project boundaries. Prevents scope creep by establishing clear constraints early.
Lesson 4 • Risk Identification and Mitigation
Catalogues project risks by probability and impact, then assigns mitigation strategies. Integrates risk management into the project plan.
Lesson 5 • Feasibility Analysis
Evaluates technical, economic, operational, and schedule feasibility dimensions. Produces a go/no-go recommendation supported by evidence.
Chapter 3HideHide detailsSee detailsRequirements Elicitation Techniques
Requirements Elicitation Techniques
Lesson 1 • Document and System Analysis
Extracts requirements from existing documentation, reports, and legacy systems. Bridges current-state understanding with future-state needs.
Lesson 2 • Stakeholder Interviews
Designs and conducts structured and semi-structured interviews to surface needs. Produces interview guides and transcribed findings.
Lesson 3 • Surveys and Questionnaires
Designs quantitative and qualitative surveys for large stakeholder populations. Analyses response data to identify requirement patterns.
Lesson 4 • Observation and Ethnographic Study
Uses direct observation and contextual inquiry to uncover tacit user needs. Complements interview data with behavioural evidence.
Lesson 5 • Workshops and Focus Groups
Facilitates group sessions to elicit consensus requirements efficiently. Covers conflict resolution and group dynamics management.
Chapter 4HideHide detailsSee detailsRequirements Modelling and Specification
Requirements Modelling and Specification
Lesson 1 • Writing the Requirements Specification
Assembles validated requirements into a structured specification document. Establishes the authoritative reference for all subsequent design work.
Lesson 2 • Classifying and Prioritising Requirements
Distinguishes functional, non-functional, and constraint requirements and ranks them. Ensures the specification reflects true stakeholder priorities.
Lesson 3 • User Stories and Acceptance Criteria
Writes user stories in agile format and defines testable acceptance criteria. Bridges requirements modelling with iterative development practices.
Lesson 4 • Requirements Validation and Review
Applies walkthroughs, inspections, and prototyping to verify requirement correctness. Reduces costly defects before design begins.
Lesson 5 • Use Case Modelling
Constructs use case diagrams and detailed use case narratives for system behaviour. Connects actor goals to system responses systematically.
Chapter 5HideHide detailsSee detailsStructural and Process Modelling
Structural and Process Modelling
Lesson 1 • Process Modelling with BPMN
Uses Business Process Model and Notation to document workflows and decision logic. Bridges business process analysis with system design.
Lesson 2 • Data Flow Diagrams
Builds context, level-0, and level-1 DFDs to model data movement through a system. Develops decomposition skills for complex process analysis.
Lesson 3 • Model Consistency and Integration
Checks cross-model consistency and integrates DFD, ER, and process models. Produces a coherent logical model package ready for design.
Lesson 4 • State and Sequence Diagrams
Models object states and interaction sequences using UML notation. Captures dynamic system behaviour missed by structural diagrams.
Lesson 5 • Entity-Relationship Modelling
Designs ER diagrams capturing entities, attributes, and relationships for data requirements. Prepares students for database design in later chapters.
Chapter 6HideHide detailsSee detailsSystem Design Principles and Architecture
System Design Principles and Architecture
Lesson 1 • Design Goals and Quality Attributes
Defines correctness, reliability, scalability, and maintainability as design targets. Establishes evaluation criteria applied throughout the design phase.
Lesson 2 • Database Design
Translates ER models into normalised relational schemas and indexes. Connects data modelling from Chapter 5 to physical database design.
Lesson 3 • Modular Design and Coupling
Applies cohesion and coupling principles to decompose systems into modules. Produces a module structure chart with defined interfaces.
Lesson 4 • User Interface Design Principles
Applies usability heuristics and accessibility standards to UI layout design. Produces wireframes aligned with user requirements.
Lesson 5 • Architectural Patterns and Styles
Surveys layered, client-server, microservices, and event-driven architectural styles. Guides pattern selection based on system requirements.
Lesson 6 • Design Documentation and Review
Compiles design decisions into a system design document and conducts a formal review. Establishes the approved baseline for implementation.
Chapter 7HideHide detailsSee detailsImplementation, Testing, and Quality Assurance
Implementation, Testing, and Quality Assurance
Lesson 1 • Testing Levels and Strategies
Covers unit, integration, system, and acceptance testing levels and their objectives. Enables analysts to design a comprehensive multi-level test strategy.
Lesson 2 • Defect Management
Establishes a defect lifecycle, severity classification, and resolution workflow. Ensures defects are tracked and resolved before deployment.
Lesson 3 • Test Case Design
Applies equivalence partitioning, boundary analysis, and decision tables to design tests. Produces test cases traceable to specific requirements.
Lesson 4 • Implementation Planning
Defines coding standards, environment setup, and build management for implementation. Bridges design artefacts to a structured development execution plan.
Lesson 5 • Quality Assurance and Metrics
Defines QA processes, quality gates, and metrics such as defect density and test coverage. Connects quality measurement to release readiness decisions.
Chapter 8HideHide detailsSee detailsSystem Deployment and Maintenance
System Deployment and Maintenance
Lesson 1 • Deployment and Cutover Strategies
Compares direct, parallel, phased, and pilot cutover strategies by risk and cost. Selects and plans the appropriate strategy for a given context.
Lesson 2 • System Maintenance and Evolution
Classifies corrective, adaptive, perfective, and preventive maintenance types. Establishes processes for managing ongoing system change requests.
Lesson 3 • Post-Implementation Review
Evaluates system performance against original requirements and success criteria. Captures lessons learned to improve future projects.
Lesson 4 • User Training and Change Management
Designs training programmes and change management plans to drive user adoption. Reduces resistance and accelerates productivity after go-live.
Lesson 5 • Data Migration and Conversion
Plans data extraction, transformation, and loading from legacy to new systems. Addresses data quality and validation during migration.
Your valid completion certificate
This course is for you:
Junior developer: wants to move into analysis and lead rather than just code.
Business operations professional: bridges the gap between business teams and IT.
Recent IT graduate: needs practical frameworks beyond what coursework covered.
Project coordinator: manages deliverables but lacks formal system design training.
Career changer from finance or healthcare: brings domain knowledge, needs technical structure.
Entrepreneur or product owner: designs systems for their own growing organisation.
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