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Applying SketchUp for Beginner-Level 3D Modeling Course
More than 20 lakh learners worldwide

Applying SketchUp for Beginner-Level 3D Modeling Course

Launch your 3D modelling career with a hands-on SketchUp course built for absolute beginners. From drawing basic shapes to modelling full rooms and buildings, every skill is taught step by step. By the end, you will produce professional-quality models ready for presentations, portfolios, and real-world design projects.

Dedika for businesses

What you will learn:

  • Navigate the SketchUp interface and set up projects with correct units and templates.

  • Build accurate 3D geometry using core drawing, Push/Pull, and Follow Me tools.

  • Organise models with groups, components, and tags to prevent geometry conflicts.

  • Apply materials, textures, and shadows to create visually compelling design presentations.

  • Create saved scenes and export high-quality images for client deliverables and portfolios.

  • Complete real-world modelling projects including furniture, interiors, and exterior buildings.

How you study in a practical way Applying SketchUp for Beginner-Level 3D Modeling Course

How you practise Applying SketchUp for Beginner-Level 3D Modeling Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 37 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Introduction to SketchUp and 3D Concepts

  • Lesson 1 • Orbiting, Panning, and Zooming

    Teaches mouse and keyboard shortcuts for 3D viewport navigation. Smooth navigation is essential for inspecting and editing models accurately.

  • Lesson 2 • Navigating the SketchUp Interface

    Introduces menus, toolbars, the drawing canvas, and status bar. Familiarity with the interface accelerates all hands-on modelling tasks.

  • Lesson 3 • Setting Up a New Project

    Guides students through templates, units, and file-saving conventions. Proper setup prevents scaling errors in later modelling exercises.

  • Lesson 4 • Understanding 3D Modelling Fundamentals

    Covers vertices, edges, faces, and coordinate axes in 3D space. Establishes spatial reasoning needed for all subsequent SketchUp work.

Chapter 2See details

Core Drawing Tools and Basic Shapes

  • Lesson 1 • Using the Freehand and Eraser Tools

    Introduces freehand sketching and edge deletion techniques. These tools refine geometry and remove unwanted lines from the model.

  • Lesson 2 • Inference Engine and Snapping

    Explains SketchUp's automatic snapping and inference cues. Leveraging inference ensures geometric accuracy without manual coordinate entry.

  • Lesson 3 • Drawing Lines and Edges

    Introduces the Line tool with inference snapping and exact measurements. Precise line work forms the skeleton of every 3D model.

  • Lesson 4 • Creating Rectangles and Squares

    Covers the Rectangle and Rotated Rectangle tools with dimension input. Rectangles are the most common starting geometry for architectural and product models.

  • Lesson 5 • Drawing Circles, Arcs, and Polygons

    Teaches curved geometry tools and segment count control. Curved shapes enable organic and cylindrical forms in 3D models.

Chapter 3See details

Push/Pull and 3D Form Creation

  • Lesson 1 • Mastering the Push/Pull Tool

    Teaches extrusion of flat faces into 3D volumes with exact depth input. Push/Pull is SketchUp's most fundamental 3D form-creation method.

  • Lesson 2 • Combining and Subtracting Geometry

    Covers how SketchUp merges coplanar faces and splits intersecting solids. Understanding geometry interaction prevents unintended merges and holes.

  • Lesson 3 • Creating Cylinders and Curved Solids

    Applies Push/Pull to circles and polygons to produce cylindrical and prismatic forms. Segment count affects smoothness and file performance.

  • Lesson 4 • Using the Follow Me Tool

    Demonstrates path-based extrusion for mouldings, pipes, and lathed shapes. Follow Me extends modelling capability beyond simple linear extrusions.

Chapter 4See details

Selection, Modification, and Editing Tools

  • Lesson 1 • Scaling Objects and Geometry

    Covers uniform and non-uniform scaling with the Scale tool and grips. Correct scaling maintains proportions and real-world dimensions.

  • Lesson 2 • Selection Techniques and Filters

    Covers single-click, double-click, triple-click, and window selection methods. Accurate selection is prerequisite to any editing operation.

  • Lesson 3 • Rotating Geometry Precisely

    Introduces the Rotate tool for angular placement and rotational arrays. Precise rotation is critical for symmetrical and angular design elements.

  • Lesson 4 • Moving and Copying Objects

    Teaches the Move tool with axis locking, copy modifier, and array creation. Efficient placement and duplication speed up repetitive model construction.

  • Lesson 5 • Offset and Tape Measure Tools

    Demonstrates edge offsetting and guide-line creation for layout precision. These tools support accurate placement of features on existing geometry.

Chapter 5See details

Groups, Components, and Organisation

  • Lesson 1 • Working with Components

    Introduces components as reusable, instance-linked geometry blocks. Editing one instance updates all copies, saving time on repetitive elements.

  • Lesson 2 • Layers and Tags for Organisation

    Teaches tag assignment to groups and components for visibility control. Tags streamline complex models by toggling categories of geometry on and off.

  • Lesson 3 • Understanding Sticky Geometry

    Explains how unprotected geometry merges and deforms adjacent faces. Recognising sticky geometry motivates proper use of groups and components.

  • Lesson 4 • Creating and Editing Groups

    Covers grouping selected geometry, entering group edit mode, and nesting groups. Groups isolate geometry and simplify selection of complex assemblies.

  • Lesson 5 • Using the Components Browser

    Explores the built-in component library and importing external components. Pre-built components accelerate modelling of furniture, fixtures, and hardware.

Chapter 6See details

Materials, Textures, and Visual Appearance

  • Lesson 1 • Applying Colours and Default Materials

    Introduces the Paint Bucket tool and the Materials panel for colour assignment. Basic material application distinguishes surfaces and improves model readability.

  • Lesson 2 • Using Built-In Material Libraries

    Covers SketchUp's categorised material libraries including wood, brick, and metal. Library materials provide quick, realistic surface finishes for common design elements.

  • Lesson 3 • Transparency and Special Material Effects

    Covers opacity settings for glass, water, and translucent materials. Transparent materials are essential for windows, skylights, and product visualisation.

  • Lesson 4 • Importing and Applying Custom Textures

    Demonstrates importing image files as custom textures and positioning them on faces. Custom textures enable brand-specific or site-accurate surface representation.

Chapter 7See details

Scenes, Styles, and Presentation Views

  • Lesson 1 • Exporting Images and 2D Graphics

    Covers raster and vector export options for sharing model views externally. Exported images are used in reports, portfolios, and client deliverables.

  • Lesson 2 • Shadows, Fog, and Ambient Effects

    Demonstrates shadow settings tied to geographic location, date, and time. Shadows and fog add depth and realism to presentation-quality model views.

  • Lesson 3 • Creating and Managing Scenes

    Teaches saving camera positions, visibility states, and style settings as scenes. Scenes enable quick navigation between key views during client presentations.

  • Lesson 4 • Using Section Planes and Cuts

    Introduces section planes to reveal interior geometry and create cutaway views. Section cuts are standard in architectural and product design documentation.

  • Lesson 5 • Applying and Customising Styles

    Covers edge rendering, face display modes, and background settings in Styles. Visual styles shape the aesthetic tone of presentations and exported images.

Chapter 8See details

Practical Modelling Projects and Workflows

  • Lesson 1 • Modelling a Simple Room Interior

    Guides students through walls, floor, ceiling, doors, and window openings. This project consolidates Push/Pull, groups, and material skills in one workflow.

  • Lesson 2 • Modelling a Product Design Object

    Demonstrates modelling a consumer product using curved and prismatic geometry. Product modelling challenges students to apply Follow Me and scaling precisely.

  • Lesson 3 • Building Basic Furniture Models

    Covers modelling a table, chair, and shelf using components and arrays. Furniture modelling reinforces component reuse and precise dimensional control.

  • Lesson 4 • Reviewing and Cleaning Up Models

    Teaches model auditing, purging unused assets, and fixing geometry errors. Clean models perform better and export correctly to other software.

  • Lesson 5 • Modelling a Simple Exterior Building

    Applies massing, roof geometry, and facade detailing to a small building. Exterior modelling integrates all drawing, editing, and organisation skills.

Certification

Your valid completion certificate

This course is for you:

  • Architecture students: eager to visualise designs before entering professional practice.

  • Interior design enthusiasts: wanting to plan and present room layouts in 3D.

  • Freelance designers: looking to add 3D modelling to their client service offerings.

  • Career changers: transitioning into design fields without prior modelling experience.

  • DIY homeowners: aiming to model renovation ideas before committing to construction.

  • Product design hobbyists: curious about turning hand-drawn concepts into digital prototypes.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way of presentation and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot in learning.
André Felipe
André FelipePrompt Engineering Student

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