
Blender 4.4 Basics Course
Get up and running in Blender 4.4 with a complete, structured foundation covering every core discipline. From modelling and shading to rigging, rendering, and geometry nodes, this course builds the skills that every serious 3D artist needs. Stop guessing and start creating with confidence.
What you will learn:
Configure Blender 4.4's interface, preferences, and file management for a professional workflow.
Build and transform 3D objects using precise selection, duplication, and coordinate system tools.
Create clean mesh geometry with extrude, bevel, loop cuts, and non-destructive modifiers.
Develop physically based materials, UV maps, and procedural textures using the Shader Editor.
Set up lights, cameras, and render settings for polished output in Cycles and EEVEE Next.
Assemble procedural geometry systems and composite final renders for production-ready delivery.
How you study in a practical way Blender 4.4 Basics Course
How you practise Blender 4.4 Basics Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsGetting Started with Blender 4.4
Getting Started with Blender 4.4
Lesson 1 • Navigating the 3D Viewport
Teaches orbit, pan, zoom, and view presets using mouse, keyboard, and numpad. Fluid viewport navigation is prerequisite to every modelling and rendering task.
Lesson 2 • Working with Files and Projects
Explains .blend file structure, saving strategies, and asset linking basics. Proper file hygiene prevents data loss and supports team collaboration later.
Lesson 3 • Installing and Configuring Blender
Covers downloading, installing, and setting up Blender 4.4 for optimal performance. Establishes the baseline environment every subsequent chapter depends on.
Lesson 4 • Understanding the Blender Interface
Maps every major UI region: menus, headers, editors, and status bar. Students gain spatial awareness of the interface needed to follow all future workflows.
Chapter 2HideHide detailsSee detailsCore Object Operations and Transforms
Core Object Operations and Transforms
Lesson 1 • Selecting Objects Effectively
Introduces click, box, circle, and lasso selection methods along with selection modifiers. Accurate selection is the entry point to every editing operation.
Lesson 2 • Organising the Scene with Collections
Teaches creating, nesting, and managing collections for scene organisation. Structured scenes reduce clutter and enable efficient rendering and export workflows.
Lesson 3 • Duplicating and Instancing Objects
Distinguishes between copy, linked duplicate, and collection instances. Efficient duplication strategies reduce file size and speed up scene assembly.
Lesson 4 • Object Origin and Coordinate Systems
Explains global, local, and custom coordinate systems and how object origin affects transforms. Understanding origins prevents common misalignment errors in modelling.
Lesson 5 • Transforming Objects in 3D Space
Covers grab, rotate, and scale with axis constraints and numeric input. These transforms are the fundamental manipulation tools used in every Blender discipline.
Chapter 3HideHide detailsSee detailsMesh Modelling Fundamentals
Mesh Modelling Fundamentals
Lesson 1 • Topology Best Practices
Explains edge flow, pole management, and quad-dominant topology for clean deformation. Good topology is essential for animation, subdivision, and UV unwrapping.
Lesson 2 • Edit Mode and Mesh Components
Introduces Edit Mode, mesh element types, and selection modes. Understanding mesh topology is the prerequisite for every modelling and sculpting technique.
Lesson 3 • Modifiers for Non-Destructive Modelling
Introduces the modifier stack with Subdivision Surface, Mirror, and Solidify as primary examples. Non-destructive workflows preserve flexibility throughout the design process.
Lesson 4 • Essential Modelling Operations
Covers extrude, inset, loop cut, bevel, and merge as the core mesh-building toolkit. Combining these tools enables construction of virtually any hard-surface shape.
Lesson 5 • Proportional Editing and Sculpt-Like Shaping
Teaches proportional editing falloff modes for smooth organic deformation in Edit Mode. This bridges hard-surface modelling and organic shaping workflows.
Chapter 4HideHide detailsSee detailsShading, Materials, and Textures
Shading, Materials, and Textures
Lesson 1 • UV Unwrapping for Texture Mapping
Covers seam placement, unwrapping methods, and UV layout optimisation in the UV Editor. Accurate UVs are required for any image-based texture to appear correctly.
Lesson 2 • Principled BSDF and PBR Workflow
Teaches the Principled BSDF shader and its key parameters for physically based rendering. Mastering this single node covers the majority of real-world material needs.
Lesson 3 • Introduction to the Shader Editor
Orients students to the node-based Shader Editor and its relationship to the 3D Viewport. Node thinking is the foundation for all material and compositing work in Blender.
Lesson 4 • Image Textures and Texture Painting
Explains loading image textures, setting colour space, and painting directly on 3D surfaces. These skills enable custom surface detail beyond procedural approaches.
Lesson 5 • Procedural Textures and Node Groups
Builds procedural materials using noise, wave, and voronoi texture nodes combined into reusable node groups. Procedural textures scale infinitely and require no UV maps.
Chapter 5HideHide detailsSee detailsLighting and Rendering with Cycles and EEVEE
Lighting and Rendering with Cycles and EEVEE
Lesson 1 • Camera Setup and Composition
Covers camera properties, depth of field, and viewport composition guides. Camera control translates artistic intent into the final rendered frame.
Lesson 2 • Rendering with EEVEE Next
Configures EEVEE Next for real-time quality output including shadows, reflections, and ambient occlusion. EEVEE is essential for fast iteration and interactive previews.
Lesson 3 • Rendering with Cycles
Configures Cycles render settings including samples, denoising, and light paths. Cycles produces photorealistic results and is the industry benchmark for Blender output.
Lesson 4 • Lighting Fundamentals in Blender
Introduces point, sun, spot, and area lights with their key parameters and placement strategies. Proper lighting is the single greatest factor in render quality.
Lesson 5 • Output Settings and Render Passes
Explains resolution, frame rate, file format, and render pass configuration for compositing. Correct output settings ensure renders are usable in any downstream pipeline.
Chapter 6HideHide detailsSee detailsRigging and Basic Animation
Rigging and Basic Animation
Lesson 1 • Skinning Meshes with Armatures
Explains automatic weights, weight painting, and vertex group management for mesh deformation. Accurate skinning ensures the mesh follows the rig without unwanted artefacts.
Lesson 2 • Graph Editor and Curve Interpolation
Teaches F-curve editing, handle types, and interpolation modes for polished motion. Curve control is what separates mechanical animation from natural, expressive movement.
Lesson 3 • Keyframe Animation and the Timeline
Introduces keyframes, the Timeline editor, and playback controls for basic object animation. The Timeline is the entry point to all time-based work in Blender.
Lesson 4 • Constraints and Inverse Kinematics
Introduces bone constraints, IK solvers, and control bone setups for animator-friendly rigs. Constraints reduce manual keyframing and make rigs intuitive to operate.
Lesson 5 • Armature Creation and Bone Basics
Covers adding armatures, editing bone chains, and understanding bone relationships. Armatures are the skeleton system that drives all character and mechanical rigs.
Chapter 7HideHide detailsSee detailsGeometry Nodes and Procedural Workflows
Geometry Nodes and Procedural Workflows
Lesson 1 • Fields and Attribute Manipulation
Explains the field system, named attributes, and how to read and write per-element data. Attributes are the data layer that makes procedural systems context-aware.
Lesson 2 • Building Parametric Assets
Guides students through building a reusable parametric asset with exposed group inputs. Parametric assets are the deliverable format for modern procedural pipelines.
Lesson 3 • Procedural Animation with Geometry Nodes
Animates geometry node parameters and uses the scene time input for driver-free motion. Procedural animation reduces keyframe overhead for repetitive or complex motion.
Lesson 4 • Geometry Nodes Editor Overview
Orients students to the Geometry Nodes workspace, node categories, and data flow logic. Understanding data types and flow is prerequisite to building any node graph.
Lesson 5 • Instancing and Scattering Geometry
Covers instance on points, distribute points on faces, and randomisation for environment population. Procedural scattering is a core production technique for environments.
Chapter 8HideHide detailsSee detailsCompositing, Output, and Pipeline Integration
Compositing, Output, and Pipeline Integration
Lesson 1 • Colour Management and Grading
Explains ACES, Filmic, and AgX colour transforms and how to apply look grading in Blender. Consistent colour management ensures renders match across monitors and delivery formats.
Lesson 2 • Exporting Meshes and Animations
Covers FBX, OBJ, glTF, and Alembic export settings for game engines and DCC pipelines. Correct export settings prevent scale, axis, and material errors in target applications.
Lesson 3 • Working with Render Passes in Compositing
Teaches combining diffuse, specular, shadow, and AO passes for flexible post-processing. Pass-based compositing gives artists non-destructive control over every lighting element.
Lesson 4 • Compositor Editor Fundamentals
Introduces the node-based Compositor, its render layer input, and basic colour correction nodes. The Compositor is where raw renders become polished, deliverable images.
Lesson 5 • Video Sequence Editor for Final Output
Introduces the VSE for assembling rendered image sequences into final video deliverables. The VSE closes the production loop from 3D render to finished video file.
Your valid completion certificate
This course is for you:
Hobbyist creators: eager to turn 3D ideas into finished, shareable artwork.
Graphic designers: ready to add dimensional work to their existing visual skillset.
Game developers: needing a solid Blender pipeline before tackling asset production.
Career changers: pursuing roles in animation, VFX, or architectural visualization.
Students: building a portfolio foundation before entering a competitive creative industry.
Educators: learning Blender to teach 3D concepts in classroom or workshop settings.
What our students say
Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.

I like the content and the way of presentation and video transcription, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos help a lot in learning.

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