
Service Design: From Tools to Problem Solving Course
Service design is more than sticky notes and journey maps — it is a rigorous discipline for solving complex problems across entire organisations. This course takes you from foundational principles to advanced implementation, equipping you with the tools, mindsets, and methods that professional service designers use every day. Whether you are redesigning a broken customer experience or building a new service from scratch, you will leave with a complete, practical toolkit.
What you will learn:
Apply systems thinking to analyse interconnected service ecosystems and stakeholder networks.
Conduct ethnographic research and synthesise findings into actionable design insights.
Build customer journey maps and service blueprints that expose critical failure points.
Frame and prioritise design problems using root cause analysis and strategic criteria.
Generate, evaluate, and prototype service concepts across digital and physical touchpoints.
Manage implementation, measure live service performance, and drive continuous improvement.
How you study in a practical way Service Design: From Tools to Problem Solving Course
How you practise Service Design: From Tools to Problem Solving Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Service Design
Foundations of Service Design
Lesson 1 • Roles and Stakeholders in Service Design
Maps the professional landscape of service design roles and the stakeholders designers engage. Prepares students to navigate real project teams and organisational structures.
Lesson 2 • Value Creation in Services
Explains how value is co-created between providers and users in service contexts. Connects value creation theory to practical design decisions.
Lesson 3 • The Service Ecosystem Mindset
Introduces systemic thinking as the foundation for analysing services. Students learn to see services as interconnected networks of actors, channels, and touchpoints.
Lesson 4 • What Service Design Actually Is
Defines service design through its core principles and distinguishes it from product design and UX. Establishes shared vocabulary used throughout the course.
Lesson 5 • History and Evolution of the Field
Traces service design from its roots in marketing and engineering to a mature discipline. Contextualises current tools and methods within their historical development.
Chapter 2HideHide detailsSee detailsUnderstanding Users and Their Contexts
Understanding Users and Their Contexts
Lesson 1 • Personas and User Archetypes
Teaches construction of evidence-based personas that represent distinct user segments. Personas become reference tools for aligning teams around user needs.
Lesson 2 • Synthesising Research into Insights
Guides students from raw data to meaningful, actionable insights using structured synthesis methods. Bridges research and design by framing problems clearly.
Lesson 3 • Ethnographic and Contextual Inquiry
Teaches observation and contextual interview techniques for capturing in-situ user behaviour. Connects field research to uncovering latent needs invisible in surveys.
Lesson 4 • Research Planning for Service Contexts
Covers how to scope and plan user research aligned with service design goals. Introduces research questions, participant selection, and ethical considerations.
Lesson 5 • Jobs-to-Be-Done Framework
Introduces the jobs-to-be-done lens for understanding user motivations beyond surface-level preferences. Applies the framework to reframe design challenges.
Chapter 3HideHide detailsSee detailsMapping the Service Experience
Mapping the Service Experience
Lesson 1 • Customer Journey Mapping Fundamentals
Teaches the structure and purpose of customer journey maps as diagnostic and communication tools. Covers stages, touchpoints, emotions, and pain points.
Lesson 2 • System Maps and Ecosystem Diagrams
Teaches high-level visualisation of service ecosystems, including flows of value, data, and resources. Connects systemic thinking to concrete mapping outputs.
Lesson 3 • Service Blueprinting in Depth
Introduces service blueprints as operational maps linking user actions to back-stage processes. Students learn to expose systemic failure points invisible in journey maps.
Lesson 4 • Stakeholder and Actor Mapping
Covers tools for mapping all actors involved in a service and their relationships. Reveals power dynamics and collaboration opportunities within the service ecosystem.
Lesson 5 • Choosing and Combining Mapping Tools
Guides students in selecting the right map for a given design challenge and combining maps for richer analysis. Prevents tool misuse and over-reliance on a single artifact.
Chapter 4HideHide detailsSee detailsDefining Problems Worth Solving
Defining Problems Worth Solving
Lesson 1 • Reframing Design Challenges
Introduces reframing as a creative and analytical skill for unlocking better solutions. Students practice shifting problem perspectives to reveal new solution spaces.
Lesson 2 • Prioritising Problems Strategically
Teaches frameworks for ranking problems by impact, feasibility, and strategic fit. Ensures design effort is directed at problems with the highest leverage.
Lesson 3 • Defining Success Criteria
Covers how to establish measurable success criteria before ideation begins. Connects problem definition to evaluation standards used later in testing.
Lesson 4 • Maintaining a Problem-First Mindset
Addresses the common trap of jumping to solutions before fully understanding the problem. Builds habits that keep teams anchored to user and system needs.
Lesson 5 • From Symptoms to Root Causes
Teaches diagnostic techniques for distinguishing surface symptoms from underlying causes in service failures. Grounds problem definition in evidence rather than assumption.
Chapter 5HideHide detailsSee detailsIdeation and Concept Generation
Ideation and Concept Generation
Lesson 1 • Evaluating and Selecting Concepts
Teaches structured methods for converging on the strongest concepts after divergent ideation. Balances user desirability, technical feasibility, and business viability.
Lesson 2 • Facilitating Ideation Workshops
Covers how to design and run ideation sessions with cross-functional teams and stakeholders. Builds facilitation skills that produce high-quality, inclusive idea generation.
Lesson 3 • Principles of Effective Ideation
Establishes the mindset and conditions that enable productive ideation in service design. Covers divergent and convergent thinking modes and when to apply each.
Lesson 4 • Core Ideation Techniques
Introduces a set of proven ideation methods applicable to service design challenges. Students practice each technique and learn when each is most effective.
Lesson 5 • Designing for the Whole Service
Pushes ideation beyond single touchpoints to generate concepts that address the full service system. Connects ideation to journey maps and blueprints from earlier chapters.
Chapter 6HideHide detailsSee detailsPrototyping Service Concepts
Prototyping Service Concepts
Lesson 1 • Experience Prototyping and Simulation
Introduces immersive prototyping methods that simulate real service experiences for participants. Connects experience prototyping to richer, more realistic user feedback.
Lesson 2 • Iterating Based on Prototype Feedback
Teaches how to collect, analyse, and act on feedback gathered during prototype testing. Closes the loop between prototyping and refined concept development.
Lesson 3 • Prototyping Digital Service Touchpoints
Covers prototyping approaches for digital channels within a broader service system. Ensures digital prototypes are evaluated in the context of the full service journey.
Lesson 4 • Service Prototyping Principles
Establishes why and how prototyping differs in services compared to physical products. Covers fidelity levels, prototype purposes, and the build-to-learn mindset.
Lesson 5 • Low-Fidelity Service Prototypes
Teaches rapid, low-cost methods for making service concepts tangible enough to test. Covers paper prototypes, storyboards, and desktop walkthroughs.
Chapter 7HideHide detailsSee detailsTesting, Validation, and Iteration
Testing, Validation, and Iteration
Lesson 1 • Managing Iteration Cycles
Covers how to structure and pace iteration cycles to maximise learning within project constraints. Builds discipline around when to stop iterating and move to implementation.
Lesson 2 • Analysing Test Results
Teaches structured analysis of qualitative and quantitative test data to extract design implications. Connects analysis outputs to prioritised iteration decisions.
Lesson 3 • Usability and Experience Testing
Teaches moderated and unmoderated testing methods for evaluating service touchpoints and flows. Builds skills in observation, note-taking, and real-time facilitation.
Lesson 4 • Pilot Testing in Real Environments
Introduces controlled pilot tests that expose service concepts to real operational conditions. Reveals systemic issues invisible in lab-based testing.
Lesson 5 • Designing Effective Service Tests
Covers how to plan and structure tests that generate reliable, actionable data on service concepts. Connects test design to the success criteria defined in earlier chapters.
Chapter 8HideHide detailsSee detailsImplementing and Scaling Service Design
Implementing and Scaling Service Design
Lesson 1 • Bridging Design and Implementation
Covers the critical handoff from design to delivery teams and how to maintain design intent during implementation. Addresses common gaps between designed and delivered services.
Lesson 2 • Measuring Service Performance
Teaches how to define and track key performance indicators for live services. Connects measurement frameworks to the success criteria established during problem definition.
Lesson 3 • Scaling Services Across Contexts
Covers strategies for scaling service designs across geographies, channels, and user segments. Addresses the tension between standardisation and local adaptation.
Lesson 4 • Change Management for Service Design
Introduces change management principles essential for embedding new service designs in organisations. Connects people, process, and technology dimensions of service change.
Lesson 5 • Continuous Improvement of Live Services
Establishes practices for ongoing service improvement after launch using real-world data and user feedback. Builds a culture of continuous design within operational teams.
Your valid completion certificate
This course is for you:
UX designers: ready to expand their impact beyond screens and interfaces.
Operations managers: seeking structured methods to fix recurring service breakdowns.
Product managers: wanting to design holistically across entire customer journeys.
Management consultants: looking to add hands-on design methods to their practice.
Career changers: drawn to human-centered work and eager to build a design foundation.
Innovation leads: responsible for developing new service offerings within their organizations.
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