
UX Designer Training
Master the full UX design process — from user research and wireframing to high-fidelity interfaces and design systems. This training gives you the practical skills that hiring managers actually look for. Build a portfolio-ready case study and walk into your first UX role prepared to deliver real results.
What you will learn:
You will learn how to plan and conduct user research, synthesise findings into personas and journey maps, and translate insights into wireframes and prototypes. You will apply visual design principles to create accessible, high-fidelity screens and build component libraries within a design system. The course covers usability testing, iteration based on real user feedback, and UX metrics that demonstrate business impact. You will also develop your portfolio and practise the interview skills needed to secure a UX role.
How you study in a practical way UX Designer Training
How you practise UX Designer Training
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 37 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UX Design
Foundations of UX Design
Lesson 1 • Roles and Collaboration in UX Teams
Identifies key stakeholders and cross-functional partners a UX designer works with daily. Prepares students for real team dynamics.
Lesson 2 • Ethics and Inclusive Design Principles
Introduces ethical responsibilities and accessibility obligations embedded in professional UX practice. Frames inclusion as a design requirement, not an afterthought.
Lesson 3 • What UX Design Actually Is
Defines UX design by distinguishing it from UI, graphic design, and product management. Establishes shared vocabulary used throughout the course.
Lesson 4 • The UX Design Process Overview
Maps the end-to-end design process from discovery to delivery. Provides a mental model students apply in every subsequent chapter.
Chapter 2HideHide detailsSee detailsUser Research Methods and Planning
User Research Methods and Planning
Lesson 1 • Conducting User Interviews
Teaches structured and semi-structured interview techniques for uncovering user needs. Builds active listening and probing skills critical to quality data.
Lesson 2 • Surveys and Quantitative Data Collection
Explains survey design, sampling, and basic statistical interpretation for UX contexts. Balances qualitative insights with measurable behavioural data.
Lesson 3 • Synthesizing Research into Insights
Transforms raw research data into actionable design insights using affinity mapping and thematic analysis. Produces outputs that directly inform design decisions.
Lesson 4 • Observational and Contextual Research
Introduces field studies and contextual inquiry to observe users in natural environments. Reveals behaviours that self-reported data misses.
Lesson 5 • Research Strategy and Planning
Covers how to define research goals, scope, and timelines before fieldwork begins. Connects research planning to business and design objectives.
Chapter 3HideHide detailsSee detailsUnderstanding Users: Personas and Journey Maps
Understanding Users: Personas and Journey Maps
Lesson 1 • Building Research-Backed Personas
Constructs personas grounded in research data rather than assumptions. Distinguishes valid personas from fictional archetypes that mislead design.
Lesson 2 • Jobs-to-Be-Done Framework
Applies the Jobs-to-Be-Done lens to understand user motivations beyond surface-level tasks. Reframes design problems around outcomes users seek.
Lesson 3 • Defining Problem Statements and HMW Questions
Converts user insights into precise problem statements and How Might We prompts that focus ideation. Bridges research and design phases.
Lesson 4 • Mapping the Current User Journey
Documents the existing user experience across touchpoints to expose pain points and gaps. Establishes a baseline before redesign begins.
Chapter 4HideHide detailsSee detailsInformation Architecture and Navigation Design
Information Architecture and Navigation Design
Lesson 1 • Principles of Information Architecture
Introduces IA concepts including organisation, labelling, navigation, and search systems. Establishes the structural foundation for all interface design work.
Lesson 2 • Navigation Patterns and Wayfinding
Covers common navigation patterns for web and mobile and the wayfinding cues that orient users. Applies IA decisions to tangible interface components.
Lesson 3 • Card Sorting and Tree Testing
Uses card sorting to discover user mental models and tree testing to validate navigation structures. Produces evidence-based IA decisions.
Lesson 4 • Sitemaps and Content Hierarchies
Translates IA decisions into visual sitemaps and content hierarchies for stakeholder alignment. Connects structure to user task flows.
Chapter 5HideHide detailsSee detailsWireframing and Low-Fidelity Prototyping
Wireframing and Low-Fidelity Prototyping
Lesson 1 • Building Low-Fidelity Prototypes
Links wireframe screens into clickable prototypes for early concept testing. Enables feedback collection before visual design investment.
Lesson 2 • Wireframe Fundamentals and Best Practices
Defines wireframe fidelity levels and teaches layout, spacing, and content hierarchy in grayscale. Prevents premature visual design decisions.
Lesson 3 • Designing User Flows and Task Flows
Maps the sequence of screens and decisions a user navigates to complete a task. Ensures design covers all paths including errors and edge cases.
Lesson 4 • Sketching Techniques for UX Designers
Builds fast sketching habits to explore multiple design directions quickly. Establishes sketching as a thinking tool, not an art exercise.
Lesson 5 • Facilitating Design Critiques
Structures critique sessions to gather actionable feedback on wireframes and early prototypes. Teaches how to give and receive design feedback professionally.
Chapter 6HideHide detailsSee detailsVisual Design and UI Fundamentals for UX
Visual Design and UI Fundamentals for UX
Lesson 1 • High-Fidelity Screen Design
Combines all visual design elements into polished, production-ready screen designs. Prepares students for design system integration and developer handoff.
Lesson 2 • Typography for Digital Interfaces
Covers typeface selection, type scale, line length, and readability for screens. Establishes typographic systems that scale across a product.
Lesson 3 • Visual Hierarchy and Layout Principles
Teaches how size, weight, contrast, and spacing direct user attention across a screen. Directly improves scannability and comprehension of interfaces.
Lesson 4 • Colour Theory and Accessible Colour Systems
Applies colour theory to build palettes that communicate meaning and meet contrast accessibility standards. Produces reusable colour tokens for design systems.
Lesson 5 • Iconography, Imagery, and Illustration
Guides selection and creation of icons, photos, and illustrations that reinforce interface meaning. Establishes visual consistency standards.
Chapter 7HideHide detailsSee detailsUsability Testing and Iteration
Usability Testing and Iteration
Lesson 1 • Unmoderated and Remote Testing
Covers tools and protocols for collecting usability data asynchronously at scale. Balances speed and depth of insight against moderated methods.
Lesson 2 • Analysing and Reporting Usability Findings
Converts raw session observations into severity-rated issues and actionable recommendations. Produces reports that drive stakeholder buy-in for design changes.
Lesson 3 • Planning a Usability Test
Defines test objectives, tasks, and success metrics before recruiting participants. Ensures tests answer specific design questions rather than general impressions.
Lesson 4 • Iterating Designs Based on Test Results
Applies usability findings to redesign specific interface elements and re-test efficiently. Closes the research-design loop with evidence-based iteration.
Lesson 5 • Facilitating Moderated Usability Sessions
Builds facilitation skills for running live usability sessions without influencing participant behaviour. Covers think-aloud protocol and real-time observation.
Chapter 8HideHide detailsSee detailsDesign Systems and Scalable UX Practice
Design Systems and Scalable UX Practice
Lesson 1 • Anatomy of a Design System
Defines the layers of a design system from tokens to patterns and explains how each layer serves consistency. Establishes vocabulary for system-level thinking.
Lesson 2 • Design System Governance and Adoption
Establishes contribution models, review processes, and adoption strategies for sustaining a design system. Addresses the organisational challenges of system maintenance.
Lesson 3 • Design Tokens and Theming
Creates design tokens for colour, typography, spacing, and elevation that enable consistent theming. Connects design decisions to code-level implementation.
Lesson 4 • Scaling UX Across Product Teams
Applies design system thinking to multi-team product organisations with distributed UX ownership. Prepares students for senior and lead designer responsibilities.
Lesson 5 • Building a Component Library
Guides creation of reusable, documented UI components with defined variants and states. Produces a library that engineering teams can implement directly.
Your valid completion certificate
This course is for you:
Career changer: wants a structured entry point into the UX profession.
Marketing professional: ready to shift focus from messaging to user behaviour.
Front-end developer: looking to expand influence into the design decision process.
Recent graduate: exploring human-centred design as a first professional direction.
Product manager: aiming to deepen empathy skills and lead design conversations confidently.
Freelance graphic designer: seeking to move beyond visuals into full experience strategy.
What our students say
Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.

I like the content and the way of presentation and video transcription, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos help a lot in learning.

Top qualifications
FAQs
Who is Dedika?
Is the certificate valid in India?
Are the courses free?
What is the course workload?
What are the courses like?
How do the courses work?
What is the duration of the courses?
What is the cost or price of the courses?
What is an EAD or online course and how does it work?
PDF Course




















