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UX Designer Training
More than 20 lakh learners worldwide

UX Designer Training

Master the full UX design process — from user research and wireframing to high-fidelity interfaces and design systems. This training gives you the practical skills that hiring managers actually look for. Build a portfolio-ready case study and walk into your first UX role prepared to deliver real results.

Dedika for businesses

What you will learn:

You will learn how to plan and conduct user research, synthesise findings into personas and journey maps, and translate insights into wireframes and prototypes. You will apply visual design principles to create accessible, high-fidelity screens and build component libraries within a design system. The course covers usability testing, iteration based on real user feedback, and UX metrics that demonstrate business impact. You will also develop your portfolio and practise the interview skills needed to secure a UX role.

How you study in a practical way UX Designer Training

How you practise UX Designer Training

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 37 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UX Design

  • Lesson 1 • Roles and Collaboration in UX Teams

    Identifies key stakeholders and cross-functional partners a UX designer works with daily. Prepares students for real team dynamics.

  • Lesson 2 • Ethics and Inclusive Design Principles

    Introduces ethical responsibilities and accessibility obligations embedded in professional UX practice. Frames inclusion as a design requirement, not an afterthought.

  • Lesson 3 • What UX Design Actually Is

    Defines UX design by distinguishing it from UI, graphic design, and product management. Establishes shared vocabulary used throughout the course.

  • Lesson 4 • The UX Design Process Overview

    Maps the end-to-end design process from discovery to delivery. Provides a mental model students apply in every subsequent chapter.

Chapter 2See details

User Research Methods and Planning

  • Lesson 1 • Conducting User Interviews

    Teaches structured and semi-structured interview techniques for uncovering user needs. Builds active listening and probing skills critical to quality data.

  • Lesson 2 • Surveys and Quantitative Data Collection

    Explains survey design, sampling, and basic statistical interpretation for UX contexts. Balances qualitative insights with measurable behavioural data.

  • Lesson 3 • Synthesizing Research into Insights

    Transforms raw research data into actionable design insights using affinity mapping and thematic analysis. Produces outputs that directly inform design decisions.

  • Lesson 4 • Observational and Contextual Research

    Introduces field studies and contextual inquiry to observe users in natural environments. Reveals behaviours that self-reported data misses.

  • Lesson 5 • Research Strategy and Planning

    Covers how to define research goals, scope, and timelines before fieldwork begins. Connects research planning to business and design objectives.

Chapter 3See details

Understanding Users: Personas and Journey Maps

  • Lesson 1 • Building Research-Backed Personas

    Constructs personas grounded in research data rather than assumptions. Distinguishes valid personas from fictional archetypes that mislead design.

  • Lesson 2 • Jobs-to-Be-Done Framework

    Applies the Jobs-to-Be-Done lens to understand user motivations beyond surface-level tasks. Reframes design problems around outcomes users seek.

  • Lesson 3 • Defining Problem Statements and HMW Questions

    Converts user insights into precise problem statements and How Might We prompts that focus ideation. Bridges research and design phases.

  • Lesson 4 • Mapping the Current User Journey

    Documents the existing user experience across touchpoints to expose pain points and gaps. Establishes a baseline before redesign begins.

Chapter 4See details

Information Architecture and Navigation Design

  • Lesson 1 • Principles of Information Architecture

    Introduces IA concepts including organisation, labelling, navigation, and search systems. Establishes the structural foundation for all interface design work.

  • Lesson 2 • Navigation Patterns and Wayfinding

    Covers common navigation patterns for web and mobile and the wayfinding cues that orient users. Applies IA decisions to tangible interface components.

  • Lesson 3 • Card Sorting and Tree Testing

    Uses card sorting to discover user mental models and tree testing to validate navigation structures. Produces evidence-based IA decisions.

  • Lesson 4 • Sitemaps and Content Hierarchies

    Translates IA decisions into visual sitemaps and content hierarchies for stakeholder alignment. Connects structure to user task flows.

Chapter 5See details

Wireframing and Low-Fidelity Prototyping

  • Lesson 1 • Building Low-Fidelity Prototypes

    Links wireframe screens into clickable prototypes for early concept testing. Enables feedback collection before visual design investment.

  • Lesson 2 • Wireframe Fundamentals and Best Practices

    Defines wireframe fidelity levels and teaches layout, spacing, and content hierarchy in grayscale. Prevents premature visual design decisions.

  • Lesson 3 • Designing User Flows and Task Flows

    Maps the sequence of screens and decisions a user navigates to complete a task. Ensures design covers all paths including errors and edge cases.

  • Lesson 4 • Sketching Techniques for UX Designers

    Builds fast sketching habits to explore multiple design directions quickly. Establishes sketching as a thinking tool, not an art exercise.

  • Lesson 5 • Facilitating Design Critiques

    Structures critique sessions to gather actionable feedback on wireframes and early prototypes. Teaches how to give and receive design feedback professionally.

Chapter 6See details

Visual Design and UI Fundamentals for UX

  • Lesson 1 • High-Fidelity Screen Design

    Combines all visual design elements into polished, production-ready screen designs. Prepares students for design system integration and developer handoff.

  • Lesson 2 • Typography for Digital Interfaces

    Covers typeface selection, type scale, line length, and readability for screens. Establishes typographic systems that scale across a product.

  • Lesson 3 • Visual Hierarchy and Layout Principles

    Teaches how size, weight, contrast, and spacing direct user attention across a screen. Directly improves scannability and comprehension of interfaces.

  • Lesson 4 • Colour Theory and Accessible Colour Systems

    Applies colour theory to build palettes that communicate meaning and meet contrast accessibility standards. Produces reusable colour tokens for design systems.

  • Lesson 5 • Iconography, Imagery, and Illustration

    Guides selection and creation of icons, photos, and illustrations that reinforce interface meaning. Establishes visual consistency standards.

Chapter 7See details

Usability Testing and Iteration

  • Lesson 1 • Unmoderated and Remote Testing

    Covers tools and protocols for collecting usability data asynchronously at scale. Balances speed and depth of insight against moderated methods.

  • Lesson 2 • Analysing and Reporting Usability Findings

    Converts raw session observations into severity-rated issues and actionable recommendations. Produces reports that drive stakeholder buy-in for design changes.

  • Lesson 3 • Planning a Usability Test

    Defines test objectives, tasks, and success metrics before recruiting participants. Ensures tests answer specific design questions rather than general impressions.

  • Lesson 4 • Iterating Designs Based on Test Results

    Applies usability findings to redesign specific interface elements and re-test efficiently. Closes the research-design loop with evidence-based iteration.

  • Lesson 5 • Facilitating Moderated Usability Sessions

    Builds facilitation skills for running live usability sessions without influencing participant behaviour. Covers think-aloud protocol and real-time observation.

Chapter 8See details

Design Systems and Scalable UX Practice

  • Lesson 1 • Anatomy of a Design System

    Defines the layers of a design system from tokens to patterns and explains how each layer serves consistency. Establishes vocabulary for system-level thinking.

  • Lesson 2 • Design System Governance and Adoption

    Establishes contribution models, review processes, and adoption strategies for sustaining a design system. Addresses the organisational challenges of system maintenance.

  • Lesson 3 • Design Tokens and Theming

    Creates design tokens for colour, typography, spacing, and elevation that enable consistent theming. Connects design decisions to code-level implementation.

  • Lesson 4 • Scaling UX Across Product Teams

    Applies design system thinking to multi-team product organisations with distributed UX ownership. Prepares students for senior and lead designer responsibilities.

  • Lesson 5 • Building a Component Library

    Guides creation of reusable, documented UI components with defined variants and states. Produces a library that engineering teams can implement directly.

Certification

Your valid completion certificate

This course is for you:

  • Career changer: wants a structured entry point into the UX profession.

  • Marketing professional: ready to shift focus from messaging to user behaviour.

  • Front-end developer: looking to expand influence into the design decision process.

  • Recent graduate: exploring human-centred design as a first professional direction.

  • Product manager: aiming to deepen empathy skills and lead design conversations confidently.

  • Freelance graphic designer: seeking to move beyond visuals into full experience strategy.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way of presentation and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot in learning.
André Felipe
André FelipePrompt Engineering Student

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