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Roblox Programming Course
More than 20 lakh learners worldwide

Roblox Programming Course

Learn to build fully functional Roblox games from scratch using Lua scripting, Studio tools, and professional game design techniques. This course takes you from writing your first script to shipping a complete, polished experience. Whether you want to create games for fun or launch a career on the platform, this is where you start.

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What you will learn:

You will learn Lua programming fundamentals and apply them directly inside Roblox Studio to build real games. The course covers the Roblox data model, player mechanics, physics, UI systems, and data persistence. You will implement client-server communication, NPC AI, combat systems, and leaderboards. You will also explore monetization, anti-cheat design, and performance optimization. By the end, you will have the skills to design, build, test, and publish your own Roblox experiences on the platform.

How you study in a practical way Roblox Programming Course

How you practise Roblox Programming Course

For companies looking to train their teams

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Introduction to Roblox and Lua Basics

  • Lesson 1 • Lua Language Fundamentals

    Introduces Lua syntax, data types, and operators. Provides the scripting grammar students apply in every subsequent chapter.

  • Lesson 2 • Functions and Scope

    Defines reusable functions and explains local versus global scope. Prepares students to organise code cleanly across larger projects.

  • Lesson 3 • Tables and Data Structures

    Introduces Lua tables as arrays and dictionaries. Students gain the data-management skills needed for game state and inventory systems.

  • Lesson 4 • Control Flow and Logic

    Teaches if/else statements, loops, and boolean logic in Lua. Enables students to write scripts that respond to conditions and repeat actions.

  • Lesson 5 • Navigating Roblox Studio Interface

    Covers Studio's workspace, Explorer, Properties, and Toolbox panels. Establishes spatial awareness of the development environment used throughout the course.

Chapter 2See details

Roblox Object Model and Instances

  • Lesson 1 • Events and Connections

    Introduces RBXScriptSignal, Connect, and Disconnect patterns. Students wire game logic to object events such as Touched and Changed.

  • Lesson 2 • Creating Instances Programmatically

    Teaches Instance.new() and dynamic object spawning. Enables students to generate game content at runtime rather than placing it manually.

  • Lesson 3 • Accessing and Modifying Instances

    Covers FindFirstChild, WaitForChild, and property assignment. Students learn safe, reliable ways to reference and change objects at runtime.

  • Lesson 4 • Understanding the Data Model Hierarchy

    Explains Workspace, ServerStorage, ReplicatedStorage, and service containers. Grounds students in where objects live and why placement matters.

  • Lesson 5 • Working with BasePart Properties

    Explores CFrame, Size, Color, Material, and Anchored properties. Students manipulate physical objects to build interactive environments.

Chapter 3See details

Scripting Architecture and Services

  • Lesson 1 • ModuleScripts and Code Organisation

    Teaches modular design using ModuleScripts and require(). Students structure large codebases for readability and reuse across multiple scripts.

  • Lesson 2 • Client-Server Model Explained

    Distinguishes server-side Scripts from client-side LocalScripts. Students understand replication boundaries and why they affect gameplay behaviour.

  • Lesson 3 • Using Core Roblox Services

    Introduces Players, TweenService, Debris, and CollectionService. Students access platform services to add polish and manage object lifecycles.

  • Lesson 4 • BindableEvents and BindableFunctions

    Explains same-side communication using BindableEvent and BindableFunction. Students decouple systems that run on the same execution context.

  • Lesson 5 • Remote Events and Remote Functions

    Covers RemoteEvent and RemoteFunction for client-server communication. Students send and receive data securely across the network boundary.

Chapter 4See details

Player Interaction and Character Control

  • Lesson 1 • Handling User Input

    Covers UserInputService and ContextActionService for keyboard, mouse, and touch. Students map inputs to game actions across multiple platforms.

  • Lesson 2 • Respawn and Player Lifecycle

    Manages player joining, character spawning, and respawn logic. Students build reliable systems that reset state correctly on each life.

  • Lesson 3 • Animations and AnimationController

    Introduces the Animation object, AnimationTrack, and Animator. Students play, blend, and stop animations to bring characters to life.

  • Lesson 4 • Character Model and Humanoid

    Explores the Humanoid object, health, WalkSpeed, and JumpPower. Students modify character attributes to define core gameplay feel.

  • Lesson 5 • Camera Manipulation

    Teaches CameraType, CFrame positioning, and custom camera scripts. Students control player perspective to enhance immersion and gameplay clarity.

Chapter 5See details

Game World Design and Physics

  • Lesson 1 • Terrain Generation and Editing

    Uses the Terrain API and Studio terrain tools to sculpt landscapes. Students create natural environments that serve as game backdrops.

  • Lesson 2 • Sound Design in the World

    Places and scripts Sound objects with 3D positional audio. Students create immersive soundscapes that respond to player actions and environment.

  • Lesson 3 • Physics Properties and Constraints

    Covers density, friction, elasticity, and constraint objects like HingeConstraint. Students tune physical behaviour for realistic or stylised gameplay.

  • Lesson 4 • Lighting and Atmosphere

    Configures Lighting properties, Atmosphere, and post-processing effects. Students set visual tone and mood to match their game's aesthetic.

  • Lesson 5 • Raycasting and Spatial Queries

    Teaches workspace:Raycast() and RaycastParams for hit detection. Students implement line-of-sight checks, shooting mechanics, and surface detection.

Chapter 6See details

Data Persistence and Game Economy

  • Lesson 1 • DataStoreService Fundamentals

    Introduces GetDataStore, SetAsync, GetAsync, and UpdateAsync. Students store and retrieve player data across sessions reliably.

  • Lesson 2 • Designing a Save System

    Structures player data tables and triggers saves on key events. Students build a robust save system that prevents data loss.

  • Lesson 3 • Monetisation with Developer Products

    Integrates MarketplaceService for one-time purchases and game passes. Students add ethical monetisation that complements gameplay progression.

  • Lesson 4 • OrderedDataStore and Leaderboards

    Uses OrderedDataStore to rank players by score or currency. Students build persistent leaderboards that update in real time.

  • Lesson 5 • In-Game Currency and Inventory

    Designs currency systems and item inventories stored in DataStore. Students implement earning, spending, and item ownership mechanics.

Chapter 7See details

UI Design and HUD Systems

  • Lesson 1 • Interactive UI Elements

    Implements TextButton, ImageButton, and TextBox with event handlers. Students create clickable menus and input forms that respond to players.

  • Lesson 2 • ScreenGui and Layout Fundamentals

    Covers Frame, TextLabel, ImageLabel, and UIListLayout. Students construct responsive screen layouts that adapt to different device sizes.

  • Lesson 3 • Animating UI with TweenService

    Applies TweenService to animate UI position, size, and transparency. Students add smooth transitions that improve perceived quality.

  • Lesson 4 • BillboardGui and SurfaceGui

    Places UI in 3D space above objects and on surfaces. Students create name tags, shop signs, and interactive world-space prompts.

  • Lesson 5 • HUD Elements and Status Bars

    Builds health bars, stamina meters, and minimap placeholders. Students connect UI elements to live game data for real-time feedback.

Chapter 8See details

Advanced Systems and Game Polish

  • Lesson 1 • Combat and Damage Systems

    Builds melee and ranged combat with hitbox detection and damage application. Students create fair, server-validated combat mechanics.

  • Lesson 2 • Performance Optimisation Techniques

    Covers streaming, LOD, instance pooling, and script profiling. Students identify bottlenecks and apply fixes to maintain smooth frame rates.

  • Lesson 3 • Testing, Debugging, and Publishing

    Uses Studio's test modes, Output window, and breakpoints to find bugs. Students publish a configured, tested experience to the Roblox platform.

  • Lesson 4 • Game Loop and Round Systems

    Designs lobby, countdown, active round, and results phases. Students build a complete game loop that handles multiple players and states.

  • Lesson 5 • Basic NPC and Enemy AI

    Uses PathfindingService and SimplePath to move NPCs toward targets. Students create enemies that chase, patrol, and attack players.

Certification

Your valid completion certificate

This course is for you:

  • Roblox players: eager to understand how their favourite games are actually made.

  • Teen hobbyists: wanting a real coding skill tied to something they already love.

  • Parents or educators: seeking a structured, engaging programming path for young learners.

  • Aspiring indie developers: looking for a low-barrier platform to ship real games fast.

  • Career changers: exploring game development without a traditional computer science background.

  • Young entrepreneurs: aiming to generate income by building and monetising Roblox experiences.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way of presentation and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot in learning.
André Felipe
André FelipePrompt Engineering Student

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