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Software Engineering Course
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Software Engineering Course

4.2

Master the full discipline of software engineering, from requirements and design to testing, architecture, and delivery. This course gives you the structured knowledge and hands-on skills that professional engineers use every day. Whether you are levelling up your career or building a solid foundation, this is where rigorous engineering practice begins.

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What you will learn:

You will learn how to gather and specify software requirements, design systems using proven patterns and SOLID principles, and document architectures with UML. The course covers the complete Software Development Life Cycle (SDLC), including Agile frameworks, project planning, and risk management. You will develop testing skills across unit, integration, and system levels, and configure automated CI/CD deployment pipelines. Topics also include secure coding practices, API design, data persistence strategies, and DevOps fundamentals. By the end, you will have the technical depth and professional skills to contribute effectively on real engineering teams.

How you study in a practical way Software Engineering Course

How you practise Software Engineering Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Software Engineering

  • Lesson 1 • Professional and Ethical Responsibilities

    Examines codes of conduct, intellectual property, and ethical decision-making in software work. Connects professional standards to real engineering choices.

  • Lesson 2 • Core Engineering Principles

    Introduces abstraction, modularity, separation of concerns, and encapsulation. These principles underpin every design and architecture decision covered later.

  • Lesson 3 • Software Quality Attributes

    Covers reliability, maintainability, system scalability, and usability as measurable goals. Students learn to evaluate trade-offs among competing quality attributes.

  • Lesson 4 • What Is Software Engineering

    Defines software engineering and distinguishes it from programming. Anchors the chapter by framing engineering rigor as essential to professional practice.

  • Lesson 5 • History and Evolution of the Field

    Traces key milestones from early computing to modern practices. Provides context for why current methodologies exist and how they emerged.

Chapter 2See details

Software Development Life Cycle Models

  • Lesson 1 • Waterfall and Sequential Models

    Analyzes the waterfall model's phase-gate structure and its strengths in stable-requirement projects. Identifies limitations that motivated iterative alternatives.

  • Lesson 2 • Selecting the Right Model

    Provides a decision framework based on project size, risk, and requirement stability. Students practice model selection through scenario analysis.

  • Lesson 3 • Iterative and Incremental Models

    Covers spiral, incremental, and unified process models that deliver software in cycles. Students compare risk management strategies across these models.

  • Lesson 4 • Overview of SDLC Phases

    Maps the standard phases from requirements through maintenance. Establishes a shared framework for all subsequent methodology comparisons.

  • Lesson 5 • Agile Frameworks in Practice

    Introduces Scrum, Kanban, and Extreme Programming as agile implementations. Students map agile ceremonies and artifacts to SDLC phases.

Chapter 3See details

Requirements Engineering

  • Lesson 1 • Use Cases and User Stories

    Introduces use case diagrams and narrative user stories as complementary specification tools. Students model system behaviour from an actor-centric perspective.

  • Lesson 2 • Functional and Non-Functional Requirements

    Distinguishes behavioural requirements from quality constraints and system properties. Students write testable statements for both categories.

  • Lesson 3 • Requirements Validation and Management

    Covers review techniques, prototyping validation, and change management processes. Students learn to handle evolving requirements without scope creep.

  • Lesson 4 • Requirements Specification Documents

    Guides students in structuring formal specification documents with traceability matrices. Connects specification quality to downstream design and testing accuracy.

  • Lesson 5 • Elicitation Techniques

    Covers interviews, workshops, observation, and prototyping as elicitation methods. Students practice selecting techniques based on stakeholder availability and domain complexity.

Chapter 4See details

Software Design Principles and Patterns

  • Lesson 1 • Structural and Behavioural Patterns

    Introduces Adapter, Decorator, Observer, Strategy, and Command patterns. Students compose patterns to solve multi-concern design problems.

  • Lesson 2 • SOLID Design Principles

    Teaches the five SOLID principles as guidelines for flexible, extensible code. Students refactor poorly designed examples to satisfy each principle.

  • Lesson 3 • Creational Design Patterns

    Covers Singleton, Factory, Abstract Factory, Builder, and Prototype patterns. Students implement each pattern and identify appropriate use contexts.

  • Lesson 4 • Structured and Object-Oriented Design

    Contrasts procedural decomposition with object-oriented design strategies. Students model systems using classes, responsibilities, and collaborations.

  • Lesson 5 • Design Documentation with UML

    Uses class, sequence, and component diagrams to communicate design decisions. Students produce a complete UML design package for a given specification.

Chapter 5See details

Software Architecture

  • Lesson 1 • Architectural Evaluation and Trade-offs

    Applies structured evaluation methods to compare candidate architectures against quality attributes. Students conduct a scenario-based architecture review.

  • Lesson 2 • Architectural Thinking and Views

    Introduces the concept of architectural views and stakeholder-driven documentation. Students distinguish logical, process, physical, and development views.

  • Lesson 3 • Event-Driven and Reactive Architectures

    Introduces message brokers, event sourcing, and CQRS as patterns for asynchronous systems. Students model event flows for high-throughput scenarios.

  • Lesson 4 • Layered and Client-Server Architectures

    Analyzes layered architecture and client-server patterns as foundational styles. Students evaluate their suitability for enterprise and web applications.

  • Lesson 5 • Microservices and Service-Oriented Architecture

    Covers service decomposition, API contracts, and inter-service communication strategies. Students compare monolithic and microservices trade-offs for system scalability.

Chapter 6See details

Software Construction and Code Quality

  • Lesson 1 • Refactoring Techniques

    Introduces systematic refactoring moves such as extract method, rename, and replace conditional. Students apply code refactoring safely using automated test coverage.

  • Lesson 2 • Coding Standards and Conventions

    Establishes naming, formatting, and commenting conventions as team-level agreements. Students audit existing code against a defined standard and produce corrections.

  • Lesson 3 • Clean Code Principles

    Covers meaningful names, small functions, and minimal side effects as clean code tenets. Students rewrite complex functions to satisfy readability criteria.

  • Lesson 4 • Technical Debt Management

    Defines technical debt, its causes, and strategies for controlled repayment. Students assess a codebase, quantify debt, and propose a remediation plan.

  • Lesson 5 • Static Analysis and Code Review

    Covers static analysis tools and structured peer review processes for defect prevention. Students conduct a formal code review using a checklist-based approach.

Chapter 7See details

Software Testing and Quality Assurance

  • Lesson 1 • Test Automation and Continuous Testing

    Introduces automation frameworks, test pyramid strategy, and CI pipeline integration. Students configure an automated test suite that runs on every code commit.

  • Lesson 2 • Black-Box and White-Box Techniques

    Teaches equivalence partitioning, boundary analysis, and path coverage as complementary techniques. Students derive test cases from both specification and code structure.

  • Lesson 3 • System and Acceptance Testing

    Covers end-to-end system testing, regression suites, and user acceptance testing processes. Students design a system test plan aligned with requirements.

  • Lesson 4 • Unit and Integration Testing

    Covers test-driven development, mock objects, and integration test strategies. Students write unit tests and integration tests for a provided module set.

  • Lesson 5 • Testing Fundamentals and Terminology

    Defines verification, validation, faults, failures, and test oracle concepts. Establishes a shared vocabulary for all subsequent testing techniques.

Chapter 8See details

Software Project Management and Delivery

  • Lesson 1 • Project Planning and Scope Management

    Covers work breakdown structures, milestone definition, and scope baseline creation. Students decompose a project into manageable tasks with clear deliverables.

  • Lesson 2 • Release Planning and Delivery Metrics

    Introduces release train planning, velocity tracking, and delivery health metrics. Students interpret burndown charts and adjust plans based on real data.

  • Lesson 3 • Effort Estimation Techniques

    Introduces function point analysis, story points, and expert judgment as estimation methods. Students calibrate estimates using historical velocity data.

  • Lesson 4 • Risk Management in Software Projects

    Teaches risk identification, probability-impact assessment, and mitigation strategy selection. Students build a risk register and response plan for a sample project.

  • Lesson 5 • Team Dynamics and Communication

    Covers team formation models, communication channels, and conflict resolution strategies. Students apply communication planning to a distributed team scenario.

Certification

Your valid completion certificate

This course is for you:

  • Junior developer: wants to grow beyond writing code into structured engineering practice.

  • Computer science graduate: needs real-world methodology to complement academic theory.

  • Self-taught programmer: lacks formal engineering training but has hands-on coding experience.

  • QA engineer: aims to deepen understanding of the full development and delivery process.

  • Technical project manager: seeks engineering fluency to collaborate more effectively with developers.

  • Career changer: brings domain expertise and now wants to formalize software engineering skills.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.
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Mariana FerresPhotography Student
I like the content and the way of presentation and video transcription, which speeds up the process!
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Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot in learning.
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André FelipePrompt Engineering Student

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