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Design Thinking for Problem Solving Course
More than 2 million learners worldwide

Design Thinking for Problem Solving Course

Master the full Design Thinking process — from deep user empathy to tested prototypes — and solve problems that actually matter. This course gives you a proven, human-centred framework used by the world's leading innovators. Whether you are tackling product challenges or organisational change, you will leave with tools you can apply immediately.

Dedika for businesses

What you will learn:

  • Apply the five-stage Design Thinking framework to real-world problem-solving challenges.

  • Conduct empathy interviews and synthesise findings into actionable user insights.

  • Craft clear point-of-view statements and How Might We questions to focus ideation.

  • Generate, evaluate, and develop creative solution concepts using proven brainstorming techniques.

  • Build low- to medium-fidelity prototypes and run structured user testing sessions.

  • Embed Design Thinking into organisational workflows and measure its business impact.

How you study in practice Design Thinking for Problem Solving Course

How you practise Design Thinking for Problem Solving Course

For companies looking to train their teams

With Dedika for Businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Design Thinking

  • Lesson 1 • Core Principles and Mindsets

    Introduces the five mindsets—empathy, collaboration, experimentation, optimism, and iteration—that underpin effective design thinking practice.

  • Lesson 2 • The Five-Stage Framework Overview

    Maps the Empathise–Define–Ideate–Prototype–Test cycle and clarifies how stages interact. Sets expectations for the depth covered in later chapters.

  • Lesson 3 • Setting Up a Design Thinking Practice

    Covers team composition, physical and digital workspace setup, and psychological safety norms. Learners leave ready to launch a functioning design team.

  • Lesson 4 • Design Thinking Versus Other Methodologies

    Contrasts design thinking with agile, lean, and systems thinking to clarify its unique contribution. Helps learners choose the right tool for each problem type.

  • Lesson 5 • Origins and Evolution of Design Thinking

    Traces design thinking from craft traditions to modern innovation practice. Provides historical context that explains why the framework is structured as it is.

Chapter 2See details

Empathy: Understanding Your Users

  • Lesson 1 • Stakeholder Mapping and Ecosystem Analysis

    Expands empathy beyond end users to include stakeholders who influence or are affected by the problem. Ensures solutions account for the full human ecosystem.

  • Lesson 2 • Conducting Empathy Interviews

    Covers interview design, question framing, active listening, and probing techniques. Produces qualitative data rich enough to reveal underlying motivations.

  • Lesson 3 • Observation and Ethnographic Research

    Teaches structured observation, shadowing, and contextual inquiry to capture real behaviour. Connects field data collection to later synthesis activities.

  • Lesson 4 • What Empathy Means in Design

    Distinguishes empathy from sympathy and explains its role in uncovering latent user needs. Grounds the research methods introduced later in this chapter.

  • Lesson 5 • Empathy Maps and User Personas

    Guides learners in synthesizing raw interview data into empathy maps and actionable personas. These artefacts bridge raw research and problem framing.

Chapter 3See details

Define: Framing the Right Problem

  • Lesson 1 • How Might We Question Technique

    Converts POV statements into generative How Might We questions that open ideation space. Learners practise calibrating question scope to avoid too-broad or too-narrow prompts.

  • Lesson 2 • Crafting Point-of-View Statements

    Teaches the user–need–insight formula for writing focused point-of-view statements. A strong POV anchors all subsequent ideation to real human needs.

  • Lesson 3 • Defining Success Metrics Early

    Establishes measurable criteria for a successful solution before ideation begins. Early metrics prevent scope creep and guide prototype evaluation in later stages.

  • Lesson 4 • Problem Reframing Strategies

    Introduces ladder-up, ladder-down, and analogical reframing to challenge initial problem assumptions. Reframing prevents premature convergence on a suboptimal problem definition.

  • Lesson 5 • Synthesizing Empathy Data

    Applies affinity clustering and thematic analysis to organise raw research into meaningful patterns. Synthesis is the critical bridge between empathy and definition.

Chapter 4See details

Ideation: Generating Creative Solutions

  • Lesson 1 • Convergent Thinking and Idea Selection

    Teaches dot voting, impact-feasibility matrices, and structured critique to narrow ideas to the most promising candidates. Convergence must be rigorous to avoid groupthink.

  • Lesson 2 • Concept Development and Storyboarding

    Develops selected ideas into concept sketches and storyboards that communicate the solution narrative. Storyboards serve as the direct input for prototype planning.

  • Lesson 3 • Core Brainstorming Techniques

    Covers classic and structured brainstorming methods including brainwriting, round-robin, and silent brainstorming. Each technique addresses a different team dynamic or constraint.

  • Lesson 4 • Creative Stimulus Techniques

    Introduces SCAMPER, random input, and analogical thinking to break cognitive fixation and spark novel ideas. Stimulus techniques are especially useful when brainstorming stalls.

  • Lesson 5 • Principles of Divergent Thinking

    Explains the neuroscience of creative thinking and the rules that maximise idea quantity. Establishes the psychological safety needed for uninhibited ideation.

Chapter 5See details

Prototyping: Making Ideas Tangible

  • Lesson 1 • Experience and Service Prototyping

    Applies desktop walkthroughs, experience prototypes, and pilot services to test end-to-end user journeys. Especially relevant for non-digital and organisational solutions.

  • Lesson 2 • Prototyping Philosophy and Mindset

    Establishes the fail-fast, learn-fast mindset and explains why early prototypes should be rough. Reduces the emotional attachment that slows iteration.

  • Lesson 3 • Digital and Medium-Fidelity Prototyping

    Introduces wireframing, clickable mockups, and service blueprints for digital and service solutions. Medium fidelity tests interaction flows without full development cost.

  • Lesson 4 • Paper and Low-Fidelity Prototyping

    Covers paper mockups, cardboard models, and role-play scenarios as fast, cheap ways to test core assumptions. Low-fidelity prototypes maximise learning per dollar spent.

  • Lesson 5 • Prototype Planning and Documentation

    Teaches learners to define prototype goals, assumptions, and success criteria before building. Proper planning ensures each prototype answers a specific learning question.

Chapter 6See details

Testing: Learning from Real Users

  • Lesson 1 • Capturing and Organising Test Data

    Introduces note-taking frameworks, observation sheets, and video tagging to capture rich test data efficiently. Organised data accelerates post-session synthesis.

  • Lesson 2 • Testing Strategy and Planning

    Covers how to define test objectives, recruit participants, and select the right testing format. A clear strategy prevents wasted sessions and inconclusive data.

  • Lesson 3 • Deciding When to Iterate or Pivot

    Provides decision frameworks for determining whether to refine the current solution, reframe the problem, or abandon the concept. Prevents both premature pivots and sunk-cost persistence.

  • Lesson 4 • Facilitating User Test Sessions

    Teaches neutral facilitation, think-aloud protocol, and task scenario design to elicit authentic user behaviour. Facilitation quality directly determines data quality.

  • Lesson 5 • Analysing Test Results and Insights

    Applies pattern analysis, severity rating, and insight laddering to convert raw observations into design decisions. Rigorous analysis prevents acting on anecdotal evidence.

Chapter 7See details

Facilitating Design Thinking Workshops

  • Lesson 1 • Documenting and Sharing Workshop Outputs

    Teaches methods for capturing, organising, and communicating workshop artefacts to stakeholders. Clear documentation ensures workshop insights drive real decisions.

  • Lesson 2 • Remote and Hybrid Workshop Facilitation

    Adapts design thinking activities for virtual and hybrid environments using digital collaboration platforms. Remote facilitation requires deliberate design to maintain engagement.

  • Lesson 3 • Workshop Design Principles

    Covers agenda architecture, energy management, and time-boxing to create productive workshop flow. Good design prevents the most common facilitation failures.

  • Lesson 4 • Facilitation Skills and Techniques

    Builds core facilitation competencies including active listening, questioning, and group dynamics management. These skills apply across all design thinking stages.

  • Lesson 5 • Warm-Up and Energizer Activities

    Provides a repertoire of warm-up exercises that build psychological safety and creative readiness. Warm-ups are calibrated to workshop goals and participant familiarity.

Chapter 8See details

Scaling and Embedding Design Thinking

  • Lesson 1 • Leading Design Thinking Initiatives

    Addresses executive sponsorship, change management, and political navigation needed to launch organisation-wide design thinking programmes. Leadership alignment is the single biggest success factor.

  • Lesson 2 • Building Organisational Design Capability

    Covers training programmes, communities of practice, and coaching models for spreading design thinking skills. Capability building is the foundation of lasting organisational change.

  • Lesson 3 • Continuous Improvement of the Practice

    Establishes retrospective routines and feedback loops that evolve the organisation's design thinking practice over time. Continuous improvement prevents the practice from becoming stale or ritualistic.

  • Lesson 4 • Integrating Design Thinking into Workflows

    Shows how to embed design thinking checkpoints into existing project management, product development, and strategy processes. Integration prevents design thinking from remaining a one-off event.

  • Lesson 5 • Measuring Design Thinking Impact

    Provides frameworks for measuring the business and human impact of design thinking initiatives. Measurement converts anecdotal success into evidence that sustains investment.

Certification

Your valid completion certificate

This course is for you:

  • Product managers: seeking a structured approach to user-centred decision-making.

  • HR and organisational development professionals: driving culture and process innovation internally.

  • Entrepreneurs: validating ideas before committing significant time and resources.

  • Consultants: expanding their problem-solving toolkit to better serve diverse clients.

  • Engineers and operations leads: bridging technical expertise with human-centred thinking.

  • Educators and nonprofit leaders: designing programmes and services around real community needs.

What our students say

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The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
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