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Eye Tracking the User Experience: From Design to Analysis Course
More than 2 million learners worldwide

Eye Tracking the User Experience: From Design to Analysis Course

Master the full eye tracking research pipeline — from visual perception science and hardware selection to statistical analysis and actionable UX reporting. This course equips UX researchers and designers with the tools to collect clean gaze data, interpret heatmaps and scanpaths, and deliver findings that drive real design decisions.

Dedika for businesses

What you will learn:

  • Understand the science of eye movements and their direct implications for UX research.

  • Select and configure the right eye tracking hardware for any study context or budget.

  • Design valid, ethical eye tracking studies with properly defined hypotheses and participant protocols.

  • Generate and interpret heatmaps, scanpath diagrams, and AOI-based gaze metrics accurately.

  • Apply appropriate statistical tests to gaze data and communicate results to technical and non-technical audiences.

  • Translate gaze findings into prioritised design recommendations supported by clear visual evidence.

How you study in practice Eye Tracking the User Experience: From Design to Analysis Course

How you practise Eye Tracking the User Experience: From Design to Analysis Course

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Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Eye Tracking Science

  • Lesson 1 • History of Eye Tracking Research

    Traces eye tracking from early ophthalmology to modern UX labs. Contextualises current tools within a century of methodological evolution.

  • Lesson 2 • How the Human Eye Works

    Covers ocular anatomy, the fovea, and peripheral vision limits. Establishes the biological basis for interpreting gaze data accurately.

  • Lesson 3 • Types of Eye Movements

    Distinguishes saccades, fixations, smooth pursuit, and microsaccades. Each movement type carries distinct UX implications covered in later chapters.

  • Lesson 4 • Cognitive Load and Visual Attention

    Links attention theory to gaze behaviour, covering bottom-up and top-down attention. Provides the cognitive framework for interpreting fixation patterns.

Chapter 2See details

Eye Tracking Technology and Hardware

  • Lesson 1 • Core Tracking Technologies Explained

    Explains pupil-corneal reflection, dark-pupil, and bright-pupil methods. Grounds hardware selection decisions in the physics of each approach.

  • Lesson 2 • Remote Desktop Eye Trackers

    Covers screen-mounted and monitor-integrated trackers used in lab settings. Establishes the baseline hardware context for most UX studies.

  • Lesson 3 • Webcam-Based and Remote Tracking

    Introduces browser-based and webcam eye tracking for large-scale remote studies. Addresses accuracy limitations and appropriate use cases.

  • Lesson 4 • Mobile and Wearable Eye Trackers

    Examines glasses-based and head-mounted trackers for real-world studies. Prepares students for field research beyond the controlled lab environment.

  • Lesson 5 • Selecting Hardware for Your Study

    Provides a decision framework comparing cost, accuracy, and ecological validity. Students apply criteria to match hardware to specific research goals.

Chapter 3See details

Study Design for Eye Tracking Research

  • Lesson 1 • Participant Recruitment and Sampling

    Guides sample size estimation, inclusion criteria, and diversity considerations. Ensures findings are generalisable to the intended user population.

  • Lesson 2 • Stimulus Preparation and Presentation

    Addresses screen resolution, refresh rate, and stimulus timing for reliable gaze capture. Prevents common confounds introduced by poor stimulus setup.

  • Lesson 3 • Ethics and Informed Consent

    Covers data privacy, consent procedures, and participant rights in gaze research. Prepares students to meet institutional and professional ethical standards.

  • Lesson 4 • Defining Research Questions and Hypotheses

    Translates UX goals into testable gaze-based hypotheses. Ensures every design decision is anchored to a clear research question.

  • Lesson 5 • Experimental Design Fundamentals

    Covers within-subjects, between-subjects, and mixed designs with counterbalancing. Builds the statistical foundation needed for valid comparisons.

Chapter 4See details

Calibration, Setup, and Data Collection

  • Lesson 1 • Participant Onboarding and Task Briefing

    Covers scripted instructions, practice trials, and managing participant anxiety. Standardises the session start to reduce behavioural variability.

  • Lesson 2 • Lab Environment Preparation

    Specifies lighting, seating, and monitor positioning for optimal tracking quality. Reduces environmental noise before any participant arrives.

  • Lesson 3 • Recording and Session Monitoring

    Explains live gaze preview, data quality indicators, and mid-session interventions. Enables researchers to catch and correct data quality issues in real time.

  • Lesson 4 • Calibration Procedures and Validation

    Walks through standard five-point and nine-point calibration routines and validation checks. Establishes the accuracy baseline required for trustworthy data.

  • Lesson 5 • Data Export and File Management

    Covers raw data formats, export settings, and file naming conventions. Prepares clean, organised datasets for the analysis pipeline.

Chapter 5See details

Areas of Interest and Core Metrics

  • Lesson 1 • Saccade and Transition Metrics

    Examines saccade amplitude, direction, and AOI transition matrices. Reveals navigation patterns and visual search strategies across interface elements.

  • Lesson 2 • Defining Areas of Interest

    Teaches manual and automated AOI drawing, including dynamic AOIs for video stimuli. AOIs are the spatial units that make metric calculation possible.

  • Lesson 3 • Fixation-Based Metrics

    Covers fixation count, duration, and time to first fixation as primary attention indicators. Connects each metric to specific UX questions about usability and salience.

  • Lesson 4 • Aggregating and Comparing Metrics

    Demonstrates how to aggregate metrics across participants and compare conditions. Builds the quantitative summary layer needed before statistical testing.

  • Lesson 5 • Pupillometry as a Cognitive Metric

    Introduces pupil dilation as an index of cognitive load and emotional arousal. Explains confounds such as luminance changes that must be controlled.

Chapter 6See details

Visualisation: Heatmaps and Scanpaths

  • Lesson 1 • Scanpath Similarity and Comparison

    Introduces string-editing distance, Levenshtein, and MultiMatch algorithms. Enables quantitative comparison of viewing sequences across participants or conditions.

  • Lesson 2 • Heatmap Generation and Interpretation

    Explains fixation-based and dwell-time heatmaps, colour scales, and Gaussian smoothing. Teaches correct reading of hot zones and cold zones in UX context.

  • Lesson 3 • Overlay and Contextual Visualisation

    Demonstrates overlaying gaze data on wireframes, prototypes, and video frames. Connects visual outputs directly to design artefacts for stakeholder communication.

  • Lesson 4 • Scanpath Visualisation Techniques

    Covers circle-and-line scanpath diagrams, numbered fixation sequences, and animation. Reveals individual viewing strategies that aggregate heatmaps obscure.

Chapter 7See details

Statistical Analysis of Gaze Data

  • Lesson 1 • Comparing Conditions and Groups

    Covers t-tests, Mann-Whitney, ANOVA, and Kruskal-Wallis for gaze metrics. Builds the toolkit for answering the most common UX comparison questions.

  • Lesson 2 • Correlation and Regression with Gaze Data

    Examines relationships between gaze metrics and usability outcomes such as task time. Enables predictive modelling of user performance from attention data.

  • Lesson 3 • Reporting Statistical Results Clearly

    Provides templates for writing up gaze statistics in APA and plain-language formats. Ensures findings are communicated accurately to both technical and non-technical audiences.

  • Lesson 4 • Choosing the Right Statistical Test

    Maps gaze metric types to parametric and non-parametric tests. Prevents common errors from applying inappropriate tests to non-normal gaze distributions.

  • Lesson 5 • Effect Size and Practical Significance

    Introduces Cohen's d, eta-squared, and confidence intervals for gaze findings. Shifts focus from statistical significance to meaningful, actionable effect sizes.

Chapter 8See details

Translating Findings into UX Recommendations

  • Lesson 1 • Identifying Usability Issues from Gaze

    Maps gaze patterns such as long fixations and missed AOIs to specific usability problems. Builds diagnostic skill for translating data into problem statements.

  • Lesson 2 • Triangulating Gaze with Other UX Data

    Combines eye tracking with think-aloud, surveys, and task performance metrics. Produces richer, more credible findings than gaze data alone can provide.

  • Lesson 3 • Prioritising Design Recommendations

    Applies severity rating and impact-effort frameworks to rank gaze-identified issues. Ensures design teams act on the most critical problems first.

  • Lesson 4 • Presenting Findings to Stakeholders

    Covers slide deck structure, live demo techniques, and handling stakeholder questions. Prepares students to advocate for data-driven design changes confidently.

  • Lesson 5 • Structuring the Eye Tracking Report

    Provides a report template covering executive summary, methods, findings, and recommendations. Teaches how to tailor depth and language to different audiences.

Certification

Your valid completion certificate

This course is for you:

  • UX Researcher: wants objective, behavioural data to strengthen study findings and recommendations.

  • Product Designer: seeks evidence-based methods to validate visual hierarchy and layout choices.

  • Human Factors Specialist: needs structured gaze analysis skills for safety-critical interface evaluation.

  • Graduate Student: building a research skill set that stands out in academic and industry job markets.

  • UX Consultant: looking to offer eye tracking as a premium, differentiated service to clients.

  • Cognitive Psychology Professional: ready to apply attention science directly to real-world interface problems.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
André Felipe
André FelipePrompt Engineering Student

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