
Inclusive & Accessible UX Design Course
Master the full spectrum of inclusive UX design — from WCAG standards and accessible component patterns to assistive technology testing and organisational strategy. This course equips UX designers with the technical knowledge and advocacy skills to build products that work for every user. Accessibility is not an add-on here
What you will learn:
You will gain a thorough understanding of global accessibility standards, including WCAG conformance levels and regional regulations, and learn how to apply them across visual, interaction, and content design. The course covers accessible patterns for components like modals, forms, data tables, and navigation menus, with annotated specifications ready for developer handoff. You will conduct inclusive usability research with disabled participants and analyse findings using structured severity frameworks. You will also extend accessibility principles to mobile platforms, voice interfaces, and emerging technologies. Finally, you will learn how to integrate accessibility into design systems and measure progress with stakeholder-ready reporting.
How you study in practice Inclusive & Accessible UX Design Course
How you practise Inclusive & Accessible UX Design Course
For companies looking to train their teams
With Dedika for Businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.
Course content
8 Chapters • 34 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Inclusive UX Design
Foundations of Inclusive UX Design
Lesson 1 • Business and Ethical Case for Accessibility
Presents market size, legal risk, and brand value arguments for accessibility investment. Equips designers to advocate internally for inclusive practices.
Lesson 2 • Defining Inclusive and Accessible Design
Clarifies the distinction between inclusive design, universal design, and accessibility. Grounds all subsequent chapters in shared, precise vocabulary.
Lesson 3 • Global Accessibility Standards Overview
Surveys internationally recognized accessibility guidelines and conformance levels. Provides the regulatory context designers must navigate across industries.
Lesson 4 • The Disability Spectrum and User Diversity
Maps permanent, temporary, and situational disabilities across sensory, motor, cognitive, and speech dimensions. Builds empathy and scope awareness for design decisions.
Chapter 2HideHide detailsSee detailsPerceivable Design: Visual and Auditory Access
Perceivable Design: Visual and Auditory Access
Lesson 1 • Responsive and Adaptive Visual Layouts
Examines how zoom, reflow, and orientation changes affect perceivability. Prepares designers to test layouts across magnification and viewport conditions.
Lesson 2 • Text Alternatives for Non-Text Content
Covers writing effective alt text, long descriptions, and captions for images, icons, and charts. Ensures screen reader users receive equivalent information.
Lesson 3 • Accessible Audio and Video Content
Addresses captions, transcripts, audio descriptions, and media player controls. Connects multimedia accessibility to both deaf and blind user needs.
Lesson 4 • Color, Contrast, and Visual Hierarchy
Teaches contrast ratio requirements and color-independent communication strategies. Directly addresses the most common visual accessibility failures in interfaces.
Chapter 3HideHide detailsSee detailsOperable Design: Interaction and Navigation
Operable Design: Interaction and Navigation
Lesson 1 • Pointer and Touch Interaction Design
Covers touch target sizing, gesture alternatives, and pointer cancellation. Addresses motor impairment needs across mobile and desktop contexts.
Lesson 2 • Keyboard Accessibility Fundamentals
Establishes tab order, focus management, and keyboard shortcut design. Forms the baseline for all non-pointer interaction patterns covered in this chapter.
Lesson 3 • Navigable and Findable Interfaces
Covers page titles, headings, landmarks, and multiple navigation pathways. Enables users with cognitive and motor disabilities to locate content efficiently.
Lesson 4 • Timing, Motion, and Seizure Safety
Teaches time limit controls, pause mechanisms, and flash threshold guidelines. Protects users with vestibular disorders, epilepsy, and attention differences.
Chapter 4HideHide detailsSee detailsUnderstandable Design: Language and Predictability
Understandable Design: Language and Predictability
Lesson 1 • Cognitive Load Reduction Strategies
Applies chunking, progressive disclosure, and memory-aid patterns to interface design. Supports users with ADHD, memory impairments, and processing differences.
Lesson 2 • Consistent and Predictable UI Patterns
Establishes rules for consistent navigation, labeling, and component behavior across screens. Reduces cognitive overhead and prevents user disorientation.
Lesson 3 • Accessible Forms and Input Design
Covers label association, input purpose, error identification, and inline help. Directly reduces form abandonment caused by inaccessible input patterns.
Lesson 4 • Plain Language and Readable Content
Applies readability metrics, sentence structure, and vocabulary guidelines to UI copy. Reduces cognitive load for users with literacy differences or low domain expertise.
Chapter 5HideHide detailsSee detailsRobust Design: Semantic Code and Assistive Tech
Robust Design: Semantic Code and Assistive Tech
Lesson 1 • Live Regions and Dynamic Content
Covers ARIA live regions, status messages, and dynamic update announcements. Ensures screen reader users receive real-time feedback from interactive interfaces.
Lesson 2 • ARIA Roles, States, and Properties
Teaches correct ARIA usage to supplement native semantics for custom components. Covers the first rule of ARIA and common misuse patterns to avoid.
Lesson 3 • Assistive Technology Ecosystem
Surveys screen readers, switch access, voice control, and braille displays. Prepares designers to understand how their decisions affect diverse AT users.
Lesson 4 • Semantic HTML as Accessibility Foundation
Demonstrates how native HTML elements convey role, name, and state to assistive tech. Establishes why semantic markup outperforms ARIA-only solutions.
Chapter 6HideHide detailsSee detailsAccessible Component Design Patterns
Accessible Component Design Patterns
Lesson 1 • Form Controls and Data Entry
Specifies accessible custom checkboxes, radios, selects, and date pickers. Bridges the gap between visual design and functional accessibility for inputs.
Lesson 2 • Navigation and Menu Components
Applies keyboard interaction patterns and ARIA to menus, tabs, and breadcrumbs. Resolves the most frequent navigation component accessibility failures.
Lesson 3 • Data Tables and Complex Visualizations
Teaches table header association, caption usage, and chart text alternatives. Ensures data-heavy interfaces remain accessible to screen reader and low-vision users.
Lesson 4 • Notifications, Alerts, and Feedback
Designs accessible error, success, warning, and info feedback patterns. Connects component-level feedback to the live region and timing principles from earlier chapters.
Lesson 5 • Modal Dialogs and Overlays
Covers focus trapping, background inertness, and dismissal patterns for dialogs. Prevents the focus-loss failures that make overlays inaccessible to keyboard users.
Chapter 7HideHide detailsSee detailsInclusive Research and Usability Testing
Inclusive Research and Usability Testing
Lesson 1 • Analysing and Prioritising Accessibility Findings
Applies severity rating frameworks to accessibility issues found in research. Produces prioritised backlogs that connect user impact to development effort.
Lesson 2 • Recruiting Participants with Disabilities
Covers ethical recruitment, screening criteria, and accommodation planning for disabled participants. Addresses the practical barriers that exclude disabled users from research.
Lesson 3 • Conducting Assistive Technology Testing Sessions
Guides facilitators through screen reader, switch, and voice control test sessions. Builds practical skills for observing and interpreting AT-specific interaction behaviours.
Lesson 4 • Accessible Research Materials and Methods
Adapts surveys, prototypes, and task scenarios for diverse assistive technology users. Ensures research instruments do not introduce barriers that skew findings.
Chapter 8HideHide detailsSee detailsAccessibility Strategy and Organisational Maturity
Accessibility Strategy and Organisational Maturity
Lesson 1 • Integrating Accessibility into Design Workflows
Embeds accessibility checkpoints into discovery, design, and handoff stages. Prevents late-stage remediation by shifting accessibility left in the product lifecycle.
Lesson 2 • Accessibility in Design Systems
Integrates accessibility tokens, annotations, and documentation into component libraries. Scales inclusive design decisions across products through shared system governance.
Lesson 3 • Measuring and Reporting Accessibility Progress
Defines KPIs, conformance dashboards, and stakeholder reporting formats for accessibility. Connects design outcomes to business metrics that resonate with leadership.
Lesson 4 • Building an Accessibility Champion Culture
Develops training programmes, champion networks, and leadership buy-in strategies. Sustains organisational accessibility commitment beyond compliance-driven initiatives.
Lesson 5 • Automated and Manual Audit Processes
Combines automated scanning with manual expert review for comprehensive audits. Establishes repeatable audit cadences that track accessibility health over time.
Your valid completion certificate
This course is for you:
Mid-level UX designers: ready to move beyond visual polish into inclusive practice.
Front-end developers: wanting to understand the design side of accessibility requirements.
Product managers: responsible for shipping compliant, user-centred digital experiences.
UX researchers: seeking to include disabled participants in studies more confidently.
Career changers: entering UX from fields where accessibility was never discussed.
Design system contributors: tasked with making shared component libraries more inclusive.
What our students say
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