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Introduction to Instructional Design Course
More than 2 million learners worldwide

Introduction to Instructional Design Course

Master the complete instructional design process, from needs analysis and learning objectives to assessment and evaluation. This course gives you the systematic skills, proven models, and practical tools that professional instructional designers use every day. Whether you are entering the field or formalising your practice, you will finish ready to design training that actually works.

Dedika for businesses

What you will learn:

You will learn how to analyse performance gaps, write precise learning objectives, and select the right instructional design model for any project. The course covers ADDIE, SAM, and the Dick and Carey model, along with evidence-based content strategies and assessment construction. You will also explore e-learning development tools, LMS administration, visual design principles, and project management techniques. Emerging technologies including AI, adaptive learning, and microlearning are addressed so that your skills stay current. By the end, you will have a professional portfolio and a clear career strategy.

How you study in practice Introduction to Instructional Design Course

How you practise Introduction to Instructional Design Course

For companies looking to train their teams

With Dedika for Businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.

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Course content

8 Chapters • 34 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Instructional Design

  • Lesson 1 • Core Learning Theories

    Surveys behaviourism, cognitivism, constructivism, and connectivism as design foundations. Equips designers to select theory-aligned strategies for any learning context.

  • Lesson 2 • History and Evolution of the Field

    Traces ID from military training research through e-learning to modern practice. Provides context for why current models exist and how they developed.

  • Lesson 3 • The Instructional Designer's Toolkit

    Introduces categories of tools used across analysis, design, development, and evaluation. Sets realistic expectations for the software and methods covered throughout the course.

  • Lesson 4 • What Instructional Design Is

    Defines ID as a systematic process for creating effective learning experiences. Anchors all subsequent models and methods in a shared professional definition.

Chapter 2See details

Instructional Design Models and Frameworks

  • Lesson 1 • Selecting and Adapting Models

    Provides a decision framework for matching models to project constraints and client culture. Graduates justify model selection in project proposals and stakeholder conversations.

  • Lesson 2 • Agile and SAM Approaches

    Introduces the Successive Approximation Model and agile sprints for rapid development. Addresses client demand for faster delivery without sacrificing instructional quality.

  • Lesson 3 • Dick and Carey Systems Model

    Applies the ten-step Dick and Carey model to complex, high-stakes instructional projects. Demonstrates rigorous systems thinking for enterprise-level course development.

  • Lesson 4 • The ADDIE Model in Depth

    Examines each ADDIE phase as an iterative process rather than a rigid sequence. Provides the foundational workflow that all other models refine or replace.

Chapter 3See details

Needs Analysis and Performance Gaps

  • Lesson 1 • Understanding Needs Analysis

    Distinguishes organisational, task, and learner needs as three analysis levels. Prevents costly design errors caused by solving the wrong problem.

  • Lesson 2 • Documenting and Presenting Findings

    Structures needs analysis reports for executive and SME audiences. Builds the business case that secures approval to proceed with design.

  • Lesson 3 • Data Collection Methods

    Covers interviews, surveys, observations, and document reviews as primary data sources. Teaches selection criteria so designers choose methods appropriate to context and budget.

  • Lesson 4 • Identifying Performance Gaps

    Applies gap analysis to compare current and desired performance states. Produces a prioritised list of gaps that directly informs learning objectives.

Chapter 4See details

Learner and Context Analysis

  • Lesson 1 • Synthesising Analysis into Design Inputs

    Consolidates learner and context data into a design brief that guides all subsequent decisions. Connects analysis outputs directly to objective writing and strategy selection.

  • Lesson 2 • Learner Characteristics and Profiles

    Examines demographics, prior knowledge, motivation, and accessibility needs as design inputs. Profiles prevent assumptions that lead to irrelevant or inaccessible content.

  • Lesson 3 • Adult Learning Principles

    Applies andragogy and self-directed learning theory to workplace training design. Ensures content respects adult autonomy, experience, and problem-centred orientation.

  • Lesson 4 • Environmental and Contextual Factors

    Analyses delivery environment, technology infrastructure, and organisational culture. Prevents designs that are technically or culturally incompatible with the workplace.

Chapter 5See details

Writing Effective Learning Objectives

  • Lesson 1 • Organising and Sequencing Objectives

    Groups objectives into terminal and enabling hierarchies that structure course architecture. Produces an objective map used directly in content and assessment planning.

  • Lesson 2 • Affective and Psychomotor Objectives

    Extends objective writing to attitude, value, and physical skill domains. Prepares designers to address the full range of workplace performance requirements.

  • Lesson 3 • Anatomy of a Learning Objective

    Breaks objectives into audience, behaviour, condition, and degree components. Establishes a precise writing standard applied throughout all design work.

  • Lesson 4 • Bloom's Taxonomy and Cognitive Levels

    Maps objectives to remember, understand, apply, analyse, evaluate, and create levels. Ensures objectives target appropriate cognitive depth for the performance gap identified.

Chapter 6See details

Instructional Strategies and Content Design

  • Lesson 1 • Active Learning and Practice Strategies

    Covers scenario-based learning, case studies, simulations, and spaced practice techniques. Moves learners from passive reception to active application of new skills.

  • Lesson 2 • Managing Cognitive Load in Design

    Applies intrinsic, extraneous, and germane load theory to content chunking and sequencing. Prevents cognitive overload that undermines retention and transfer.

  • Lesson 3 • Inclusive and Accessible Content Design

    Embeds universal design for learning principles and accessibility standards into content blueprints. Ensures all learners can access and engage with instruction regardless of ability.

  • Lesson 4 • Aligning Strategy to Objectives

    Maps instructional events to objective levels using Gagné's nine events as a framework. Ensures every content element serves a specific learning function.

  • Lesson 5 • Storyboarding and Content Blueprinting

    Translates objectives and strategies into detailed storyboards and content outlines. Produces the primary handoff document between design and development phases.

Chapter 7See details

Assessment Design and Alignment

  • Lesson 1 • Constructive Alignment in Practice

    Audits the objective-strategy-assessment triangle to confirm full alignment. Identifies and corrects misalignments before development begins.

  • Lesson 2 • Rubrics and Scoring Guides

    Designs analytic and holistic rubrics for performance and portfolio assessments. Enables consistent scoring across raters and provides actionable feedback to learners.

  • Lesson 3 • Writing Effective Test Items

    Covers multiple-choice, true/false, short-answer, and performance item construction rules. Produces items that discriminate between mastery and non-mastery accurately.

  • Lesson 4 • Principles of Assessment Design

    Defines validity, reliability, and alignment as the three pillars of sound assessment. Establishes quality criteria applied to every assessment item created in the course.

Chapter 8See details

Evaluation, Iteration, and Continuous Improvement

  • Lesson 1 • Data Analysis and Design Revision

    Translates evaluation data into prioritised revision decisions using structured analysis. Closes the ADDIE loop and establishes a continuous improvement cycle.

  • Lesson 2 • Kirkpatrick's Four-Level Model

    Applies reaction, learning, behaviour, and results levels to a complete evaluation plan. Provides the most widely recognised framework for communicating training value.

  • Lesson 3 • Phillips ROI Methodology

    Extends Kirkpatrick with a fifth level that calculates return on investment for training. Equips designers to speak the financial language of executive stakeholders.

  • Lesson 4 • Formative Evaluation Techniques

    Covers expert review, one-to-one, small group, and field trial evaluation methods. Catches design and development errors before full deployment reduces rework costs.

  • Lesson 5 • Building an Evaluation Plan

    Integrates all evaluation levels into a single plan document aligned to project goals. Produces a deliverable that demonstrates professional rigour to clients and sponsors.

Certification

Your valid completion certificate

This course is for you:

  • Career changers: seeking a structured entry point into the learning profession.

  • Corporate trainers: wanting to move beyond slide decks into systematic design.

  • K–12 or higher education teachers: transitioning into workplace learning and development.

  • HR generalists: tasked with building onboarding or compliance training from scratch.

  • Freelancers: looking to add instructional design services to their client offerings.

  • Recent graduates: exploring learning design as a first professional career path.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
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Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
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Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
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Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
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André FelipePrompt Engineering Student

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