
Maya Course
Master Autodesk Maya from the ground up and build the skills studios actually hire for. This course takes you through modeling, rigging, animation, VFX, and rendering in a structured, hands-on progression. By the end, you'll have a professional demo reel and the technical foundation to work in film, games, or freelance 3D production.
What you will learn:
You'll start by mastering Maya's interface and core 3D concepts, then move into polygon modeling, UV unwrapping, and physically based shading with Arnold. From there, you'll build functional character rigs, animate complete shots using the 12 principles of animation, and create dynamic simulations with nCloth, particles, and Bifrost. You'll also learn MEL and Python scripting to automate production tasks and explore advanced rigging, NURBS modeling, and pipeline integration. The course wraps up with portfolio presentation strategies and career development guidance to help you land your first professional role.
How you study in practice Maya Course
How you practice Maya Course
For companies that want to train their team
With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsIntroduction to Maya and 3D Fundamentals
Introduction to Maya and 3D Fundamentals
Lesson 1 • Creating and Managing Scene Objects
Teaches object creation, selection, and organization using groups and layers. Directly supports clean scene management throughout the course.
Lesson 2 • Core 3D Concepts and Terminology
Introduces axes, coordinate systems, and object transforms. Provides the conceptual vocabulary required for precise 3D work in Maya.
Lesson 3 • Maya Interface and Workspace Overview
Covers the main UI panels, menus, and viewport layout. Establishes spatial awareness needed for all subsequent modeling and animation tasks.
Lesson 4 • Viewport Display and Navigation Shortcuts
Covers camera views, shading modes, and essential hotkeys. Speeds up workflow and reduces friction in all hands-on exercises.
Chapter 2HideHide detailsSee detailsPolygon Modeling Essentials
Polygon Modeling Essentials
Lesson 1 • Box Modeling Workflow
Applies a start-from-primitive approach to build organic and hard-surface forms. Students model a complete prop using iterative refinement.
Lesson 2 • Subdivision and Smooth Mesh Preview
Teaches smooth mesh preview and subdivision workflows for high-resolution output. Connects low-poly modeling to final polished results.
Lesson 3 • Polygon Mesh Components
Explains vertices, edges, and faces as the building blocks of polygon geometry. Mastery here is prerequisite for all modeling operations.
Lesson 4 • Essential Mesh Editing Tools
Introduces Extrude, Bevel, Bridge, and Insert Edge Loop tools. These operations form the core toolkit for building complex shapes.
Lesson 5 • Mesh Cleanup and Optimization
Covers merging vertices, fixing non-manifold geometry, and reducing polygon count. Clean topology is essential before UV mapping or rigging.
Chapter 3HideHide detailsSee detailsUV Mapping and Texture Coordinates
UV Mapping and Texture Coordinates
Lesson 1 • UV Layout and Texel Density
Focuses on packing UV shells efficiently and matching texel density across assets. Consistent density ensures uniform texture quality in renders.
Lesson 2 • Automatic and Planar Projection
Covers automatic UV generation and planar projection for simple surfaces. Establishes quick-start methods before manual unwrapping techniques.
Lesson 3 • Manual Unwrapping with UV Editor
Teaches seam placement, unfold, and layout tools for precise UV control. Manual unwrapping is critical for complex organic and hard-surface models.
Lesson 4 • Understanding UV Space
Explains the 2D UV coordinate system and its relationship to 3D surfaces. Provides the conceptual basis for all unwrapping decisions.
Chapter 4HideHide detailsSee detailsShading, Materials, and Texturing
Shading, Materials, and Texturing
Lesson 1 • Texture Maps and File Nodes
Covers importing image textures and connecting them to shader attributes. Proper file node setup ensures correct color space and tiling behavior.
Lesson 2 • Applying Textures to Complex Models
Applies multi-material setups and texture baking to fully textured assets. Consolidates UV, shading, and texturing skills into a complete workflow.
Lesson 3 • Physically Based Rendering Materials
Builds PBR material workflows using the Arnold Standard Surface shader. Students replicate real-world surface properties such as metal, glass, and fabric.
Lesson 4 • Procedural Textures and Utilities
Introduces Maya's procedural texture nodes and utility nodes for dynamic shading. Procedural methods reduce reliance on external image files.
Lesson 5 • Hypershade and Material Basics
Introduces the Hypershade editor, shader types, and material assignment workflow. Understanding shader graphs is foundational for all texturing work.
Chapter 5HideHide detailsSee detailsLighting and Rendering with Arnold
Lighting and Rendering with Arnold
Lesson 1 • Lighting Fundamentals in Maya
Covers light types, intensity, color temperature, and shadow settings. Solid lighting knowledge is prerequisite for all rendering exercises.
Lesson 2 • Cameras and Render Output
Sets up render cameras with correct focal length, depth of field, and output resolution. Camera settings directly affect the final image composition.
Lesson 3 • Arnold Render Settings and Sampling
Configures Arnold's sampling, ray depth, and noise reduction parameters. Proper settings balance render quality against computation time.
Lesson 4 • Three-Point and Studio Lighting Setups
Teaches classic key, fill, and rim lighting arrangements for product and character shots. These setups form the basis of professional lighting rigs.
Lesson 5 • Render Passes and Compositing Prep
Introduces AOV render passes for flexible post-production compositing. Separating lighting components gives artists full control in post.
Chapter 6HideHide detailsSee detailsRigging and Skeletal Systems
Rigging and Skeletal Systems
Lesson 1 • Skinning and Weight Painting
Covers smooth bind skinning and weight painting to attach geometry to the skeleton. Accurate weights prevent mesh deformation artifacts.
Lesson 2 • Joint Chains and Skeleton Creation
Covers joint placement, orientation, and hierarchy for character skeletons. Correct joint setup is the foundation of every functional rig.
Lesson 3 • Inverse Kinematics and FK Controls
Teaches IK handle creation and FK control setup for limb animation. IK/FK blending gives animators flexible posing options.
Lesson 4 • Facial Rigging with Blend Shapes
Creates blend shape targets for facial expressions and phoneme shapes. Facial rigs extend character rigs to support dialogue and emotion.
Lesson 5 • Control Curves and Rig Controls
Builds NURBS curve controls and organizes them into a clean control hierarchy. Well-designed controls make the rig intuitive for animators.
Chapter 7HideHide detailsSee detailsCharacter Animation Principles
Character Animation Principles
Lesson 1 • Walk Cycles and Locomotion
Builds a looping walk cycle addressing weight, hip sway, and arm swing. Locomotion cycles are a core deliverable in game and film pipelines.
Lesson 2 • Blocking and Pose-to-Pose Animation
Teaches stepped-key blocking to establish key poses and timing before refinement. Blocking first prevents wasted effort on poorly timed animation.
Lesson 3 • Spline Refinement and Curve Editing
Converts blocked animation to spline curves and refines motion arcs. Smooth, controlled curves are the hallmark of professional animation.
Lesson 4 • Animation Workflow and Graph Editor
Introduces the timeline, keyframe workflow, and Graph Editor for curve editing. Mastery of these tools is essential before applying animation principles.
Lesson 5 • Polish, Squash, and Stretch
Applies squash-and-stretch, secondary motion, and final polish passes. These refinements elevate animation from functional to expressive.
Chapter 8HideHide detailsSee detailsDynamics, Effects, and Final Production
Dynamics, Effects, and Final Production
Lesson 1 • Bifrost Fluids and Visual Effects
Uses Bifrost to create liquid and smoke simulations for hero effects shots. Bifrost extends Maya's native capabilities for high-end VFX work.
Lesson 2 • Particle Systems and nParticles
Introduces nParticle emitters, fields, and render types for effects like smoke and sparks. Particle systems are fundamental to visual effects work.
Lesson 3 • Scene Assembly and Shot Layout
Assembles characters, environments, and effects into a cohesive production shot. Proper scene organization prevents performance and pipeline issues.
Lesson 4 • Rigid Body and nCloth Simulation
Covers Maya's nCloth and rigid body solvers for dynamic object behavior. Simulations add physical realism that manual animation cannot easily replicate.
Lesson 5 • Final Render and Delivery
Executes a full render pipeline from lighting to final image sequence delivery. Students apply all prior skills to produce a portfolio-quality output.
Your valid completion certificate
This course is for you:
Complete beginner: eager to enter 3D production with no prior software experience.
Graphic designer: ready to expand their visual skill set into three-dimensional work.
Game developer: needs solid Maya fundamentals to create and rig game-ready assets.
Illustrator or concept artist: wants to build 3D references and visualize ideas spatially.
Career changer: pursuing a new path in animation, VFX, or digital content creation.
Film or media student: looking to add industry-standard 3D tools to their existing training.
What our students say
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