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Maya Course
More than 2 million students worldwide

Maya Course

Master Autodesk Maya from the ground up and build the skills studios actually hire for. This course takes you through modeling, rigging, animation, VFX, and rendering in a structured, hands-on progression. By the end, you'll have a professional demo reel and the technical foundation to work in film, games, or freelance 3D production.

Dedika for businesses

What you will learn:

You'll start by mastering Maya's interface and core 3D concepts, then move into polygon modeling, UV unwrapping, and physically based shading with Arnold. From there, you'll build functional character rigs, animate complete shots using the 12 principles of animation, and create dynamic simulations with nCloth, particles, and Bifrost. You'll also learn MEL and Python scripting to automate production tasks and explore advanced rigging, NURBS modeling, and pipeline integration. The course wraps up with portfolio presentation strategies and career development guidance to help you land your first professional role.

How you study in practice Maya Course

How you practice Maya Course

For companies that want to train their team

With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Introduction to Maya and 3D Fundamentals

  • Lesson 1 • Creating and Managing Scene Objects

    Teaches object creation, selection, and organization using groups and layers. Directly supports clean scene management throughout the course.

  • Lesson 2 • Core 3D Concepts and Terminology

    Introduces axes, coordinate systems, and object transforms. Provides the conceptual vocabulary required for precise 3D work in Maya.

  • Lesson 3 • Maya Interface and Workspace Overview

    Covers the main UI panels, menus, and viewport layout. Establishes spatial awareness needed for all subsequent modeling and animation tasks.

  • Lesson 4 • Viewport Display and Navigation Shortcuts

    Covers camera views, shading modes, and essential hotkeys. Speeds up workflow and reduces friction in all hands-on exercises.

Chapter 2See details

Polygon Modeling Essentials

  • Lesson 1 • Box Modeling Workflow

    Applies a start-from-primitive approach to build organic and hard-surface forms. Students model a complete prop using iterative refinement.

  • Lesson 2 • Subdivision and Smooth Mesh Preview

    Teaches smooth mesh preview and subdivision workflows for high-resolution output. Connects low-poly modeling to final polished results.

  • Lesson 3 • Polygon Mesh Components

    Explains vertices, edges, and faces as the building blocks of polygon geometry. Mastery here is prerequisite for all modeling operations.

  • Lesson 4 • Essential Mesh Editing Tools

    Introduces Extrude, Bevel, Bridge, and Insert Edge Loop tools. These operations form the core toolkit for building complex shapes.

  • Lesson 5 • Mesh Cleanup and Optimization

    Covers merging vertices, fixing non-manifold geometry, and reducing polygon count. Clean topology is essential before UV mapping or rigging.

Chapter 3See details

UV Mapping and Texture Coordinates

  • Lesson 1 • UV Layout and Texel Density

    Focuses on packing UV shells efficiently and matching texel density across assets. Consistent density ensures uniform texture quality in renders.

  • Lesson 2 • Automatic and Planar Projection

    Covers automatic UV generation and planar projection for simple surfaces. Establishes quick-start methods before manual unwrapping techniques.

  • Lesson 3 • Manual Unwrapping with UV Editor

    Teaches seam placement, unfold, and layout tools for precise UV control. Manual unwrapping is critical for complex organic and hard-surface models.

  • Lesson 4 • Understanding UV Space

    Explains the 2D UV coordinate system and its relationship to 3D surfaces. Provides the conceptual basis for all unwrapping decisions.

Chapter 4See details

Shading, Materials, and Texturing

  • Lesson 1 • Texture Maps and File Nodes

    Covers importing image textures and connecting them to shader attributes. Proper file node setup ensures correct color space and tiling behavior.

  • Lesson 2 • Applying Textures to Complex Models

    Applies multi-material setups and texture baking to fully textured assets. Consolidates UV, shading, and texturing skills into a complete workflow.

  • Lesson 3 • Physically Based Rendering Materials

    Builds PBR material workflows using the Arnold Standard Surface shader. Students replicate real-world surface properties such as metal, glass, and fabric.

  • Lesson 4 • Procedural Textures and Utilities

    Introduces Maya's procedural texture nodes and utility nodes for dynamic shading. Procedural methods reduce reliance on external image files.

  • Lesson 5 • Hypershade and Material Basics

    Introduces the Hypershade editor, shader types, and material assignment workflow. Understanding shader graphs is foundational for all texturing work.

Chapter 5See details

Lighting and Rendering with Arnold

  • Lesson 1 • Lighting Fundamentals in Maya

    Covers light types, intensity, color temperature, and shadow settings. Solid lighting knowledge is prerequisite for all rendering exercises.

  • Lesson 2 • Cameras and Render Output

    Sets up render cameras with correct focal length, depth of field, and output resolution. Camera settings directly affect the final image composition.

  • Lesson 3 • Arnold Render Settings and Sampling

    Configures Arnold's sampling, ray depth, and noise reduction parameters. Proper settings balance render quality against computation time.

  • Lesson 4 • Three-Point and Studio Lighting Setups

    Teaches classic key, fill, and rim lighting arrangements for product and character shots. These setups form the basis of professional lighting rigs.

  • Lesson 5 • Render Passes and Compositing Prep

    Introduces AOV render passes for flexible post-production compositing. Separating lighting components gives artists full control in post.

Chapter 6See details

Rigging and Skeletal Systems

  • Lesson 1 • Skinning and Weight Painting

    Covers smooth bind skinning and weight painting to attach geometry to the skeleton. Accurate weights prevent mesh deformation artifacts.

  • Lesson 2 • Joint Chains and Skeleton Creation

    Covers joint placement, orientation, and hierarchy for character skeletons. Correct joint setup is the foundation of every functional rig.

  • Lesson 3 • Inverse Kinematics and FK Controls

    Teaches IK handle creation and FK control setup for limb animation. IK/FK blending gives animators flexible posing options.

  • Lesson 4 • Facial Rigging with Blend Shapes

    Creates blend shape targets for facial expressions and phoneme shapes. Facial rigs extend character rigs to support dialogue and emotion.

  • Lesson 5 • Control Curves and Rig Controls

    Builds NURBS curve controls and organizes them into a clean control hierarchy. Well-designed controls make the rig intuitive for animators.

Chapter 7See details

Character Animation Principles

  • Lesson 1 • Walk Cycles and Locomotion

    Builds a looping walk cycle addressing weight, hip sway, and arm swing. Locomotion cycles are a core deliverable in game and film pipelines.

  • Lesson 2 • Blocking and Pose-to-Pose Animation

    Teaches stepped-key blocking to establish key poses and timing before refinement. Blocking first prevents wasted effort on poorly timed animation.

  • Lesson 3 • Spline Refinement and Curve Editing

    Converts blocked animation to spline curves and refines motion arcs. Smooth, controlled curves are the hallmark of professional animation.

  • Lesson 4 • Animation Workflow and Graph Editor

    Introduces the timeline, keyframe workflow, and Graph Editor for curve editing. Mastery of these tools is essential before applying animation principles.

  • Lesson 5 • Polish, Squash, and Stretch

    Applies squash-and-stretch, secondary motion, and final polish passes. These refinements elevate animation from functional to expressive.

Chapter 8See details

Dynamics, Effects, and Final Production

  • Lesson 1 • Bifrost Fluids and Visual Effects

    Uses Bifrost to create liquid and smoke simulations for hero effects shots. Bifrost extends Maya's native capabilities for high-end VFX work.

  • Lesson 2 • Particle Systems and nParticles

    Introduces nParticle emitters, fields, and render types for effects like smoke and sparks. Particle systems are fundamental to visual effects work.

  • Lesson 3 • Scene Assembly and Shot Layout

    Assembles characters, environments, and effects into a cohesive production shot. Proper scene organization prevents performance and pipeline issues.

  • Lesson 4 • Rigid Body and nCloth Simulation

    Covers Maya's nCloth and rigid body solvers for dynamic object behavior. Simulations add physical realism that manual animation cannot easily replicate.

  • Lesson 5 • Final Render and Delivery

    Executes a full render pipeline from lighting to final image sequence delivery. Students apply all prior skills to produce a portfolio-quality output.

Certification

Your valid completion certificate

This course is for you:

  • Complete beginner: eager to enter 3D production with no prior software experience.

  • Graphic designer: ready to expand their visual skill set into three-dimensional work.

  • Game developer: needs solid Maya fundamentals to create and rig game-ready assets.

  • Illustrator or concept artist: wants to build 3D references and visualize ideas spatially.

  • Career changer: pursuing a new path in animation, VFX, or digital content creation.

  • Film or media student: looking to add industry-standard 3D tools to their existing training.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the presentation style and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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