
UI UX Developer Course
Master the full UI/UX design process, from user research and wireframing to high-fidelity interfaces and developer handoff. This course gives you the practical skills, tools, and portfolio-ready projects to land a job in product design. Whether you're switching careers or levelling up, this is where your design career starts.
What you will learn:
You will learn how to conduct user research, build personas, and translate insights into wireframes and polished UI screens. You will apply visual design principles including colour theory, typography, and grid systems to create professional interfaces. You will design and document scalable component libraries and design systems. You will prototype interactions, run usability tests, and iterate based on real user feedback. You will also learn accessibility standards, UX writing, and how to hand off production-ready assets to developers. By the end, you will have a complete design portfolio and the interview skills to back it up.
How you study in practice UI UX Developer Course
How you practise UI UX Developer Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UI/UX Design
Foundations of UI/UX Design
Lesson 1 • The Product Development Lifecycle
Maps design work onto discovery, definition, design, and delivery phases. Shows where UX and UI activities fit within cross-functional teams.
Lesson 2 • Core Principles of Good Design
Covers Gestalt principles, visual hierarchy, and affordance theory. Provides perceptual rules that guide every layout and interaction decision.
Lesson 3 • Design Thinking Process
Introduces the five-stage design thinking model as a problem-solving framework. Connects empathy-driven research to iterative solution building.
Lesson 4 • Understanding UI vs. UX
Defines UI and UX as distinct disciplines with overlapping concerns. Establishes the vocabulary needed for every subsequent chapter.
Chapter 2HideHide detailsSee detailsUser Research and Empathy
User Research and Empathy
Lesson 1 • Personas and Empathy Maps
Builds user personas and empathy maps from synthesised research. These artefacts anchor design decisions throughout the project lifecycle.
Lesson 2 • Research Planning and Strategy
Teaches how to set research goals, select methods, and recruit participants. Aligns research scope with project constraints and timelines.
Lesson 3 • Conducting User Interviews
Covers interview script design, active listening, and bias avoidance. Produces raw qualitative data for synthesis in later sections.
Lesson 4 • Synthesizing Research into Insights
Applies affinity mapping and thematic analysis to raw research data. Converts observations into design-ready problem statements.
Lesson 5 • Surveys and Quantitative Methods
Introduces survey design, Likert scales, and basic analytics interpretation. Complements qualitative findings with measurable behavioural data.
Chapter 3HideHide detailsSee detailsInformation Architecture and Navigation
Information Architecture and Navigation
Lesson 1 • Mental Models and User Expectations
Explains how users form expectations based on prior experience. Aligns IA decisions with existing mental models to reduce cognitive load.
Lesson 2 • Sitemaps and Navigation Patterns
Translates IA findings into sitemaps and selects appropriate navigation patterns. Connects structural decisions to usability outcomes.
Lesson 3 • Card Sorting and Tree Testing
Uses card sorting to discover user-driven categorisation and tree testing to validate navigation structures. Produces data-backed IA decisions.
Lesson 4 • Content Inventory and Audit
Teaches systematic cataloguing of existing content to identify gaps and redundancies. Provides the raw material for building a coherent IA.
Chapter 4HideHide detailsSee detailsWireframing and Low-Fidelity Prototyping
Wireframing and Low-Fidelity Prototyping
Lesson 1 • Wireframe Anatomy and Components
Defines wireframe elements including grids, placeholders, and annotations. Establishes a shared visual language for team communication.
Lesson 2 • Sketching and Ideation Techniques
Introduces rapid sketching methods to externalise ideas before digital tools. Builds speed and fluency in visual communication of layout concepts.
Lesson 3 • Critique and Iteration of Wireframes
Structures design critique sessions to gather actionable feedback on wireframes. Applies feedback through documented iteration cycles.
Lesson 4 • Linking Screens into Prototypes
Connects wireframe screens with interactive links to simulate user flows. Enables early usability testing before visual design begins.
Lesson 5 • Digital Wireframing Tools
Covers tool workflows for creating wireframes in industry-standard applications. Builds practical file management and component reuse habits.
Chapter 5HideHide detailsSee detailsVisual Design Principles for UI
Visual Design Principles for UI
Lesson 1 • Spacing, Grids, and Layout
Applies 8-point grid systems, spacing tokens, and layout columns to UI screens. Creates visual rhythm and predictable alignment across components.
Lesson 2 • Iconography and Imagery
Covers icon design principles, style consistency, and image selection criteria. Ensures visual elements reinforce rather than distract from content.
Lesson 3 • Colour Theory and UI Application
Covers colour models, contrast ratios, and emotional associations in UI contexts. Ensures accessible and brand-consistent colour choices.
Lesson 4 • Typography for Digital Interfaces
Teaches type scale, font pairing, line height, and readability optimisation. Connects typographic decisions to hierarchy and user comprehension.
Lesson 5 • Building a Visual Style Guide
Consolidates colour, type, spacing, and icon decisions into a reusable style guide. Provides the foundation for a scalable design system.
Chapter 6HideHide detailsSee detailsHigh-Fidelity Design and Design Systems
High-Fidelity Design and Design Systems
Lesson 1 • Building a Component Library
Covers creating, organising, and documenting UI components in design tools. Produces a shared library that accelerates team-wide design work.
Lesson 2 • Design Tokens and Theming
Introduces design tokens as the connective layer between design and code. Enables consistent theming and efficient design-to-development handoff.
Lesson 3 • Design System Documentation
Teaches how to write usage guidelines, do-and-don't examples, and component specs. Ensures the design system is adopted and used correctly by teams.
Lesson 4 • High-Fidelity Screen Design
Applies the style guide and component library to produce polished, realistic screens. Bridges the gap between wireframes and developer-ready assets.
Lesson 5 • Component-Based Design Thinking
Introduces atomic design methodology to decompose interfaces into reusable parts. Shifts design practice from page-level to system-level thinking.
Chapter 7HideHide detailsSee detailsInteraction Design and Prototyping
Interaction Design and Prototyping
Lesson 1 • High-Fidelity Prototyping Techniques
Builds interactive prototypes with transitions, overlays, and conditional logic. Produces realistic simulations for stakeholder demos and usability tests.
Lesson 2 • Micro-Interactions and Animation
Defines micro-interaction structure and teaches purposeful motion design. Connects animation timing and easing to perceived quality and usability.
Lesson 3 • Prototype Testing and Refinement
Uses prototype walkthroughs and task-based testing to identify interaction failures. Iterates prototype fidelity based on observed user behaviour.
Lesson 4 • Gesture and Touch Interactions
Covers swipe, pinch, tap, and drag patterns for mobile and touch interfaces. Ensures interaction models match device capabilities and user expectations.
Lesson 5 • Principles of Interaction Design
Covers feedback, responsiveness, consistency, and error prevention as core IxD principles. Grounds animation and interaction decisions in user psychology.
Chapter 8HideHide detailsSee detailsUsability Testing and Iteration
Usability Testing and Iteration
Lesson 1 • Analysing and Reporting Findings
Applies severity rating, frequency analysis, and rainbow spreadsheets to usability data. Converts raw observations into prioritised design recommendations.
Lesson 2 • Facilitating Usability Sessions
Teaches moderation techniques, think-aloud protocol, and observer roles. Produces rich behavioural data without biasing participant responses.
Lesson 3 • Writing Test Plans and Tasks
Covers test plan structure, scenario writing, and task design for realistic evaluation. Ensures tasks reflect genuine user goals rather than system features.
Lesson 4 • Usability Testing Fundamentals
Defines usability testing goals, types, and when to apply each method. Establishes the mindset of testing to learn rather than to validate assumptions.
Lesson 5 • Iterating Designs from Test Results
Translates usability findings into design changes through structured iteration cycles. Closes the loop between testing and production-ready design.
Your valid completion certificate
This course is for you:
Career changers: ready to leave their current field for design work.
Graphic designers: wanting to move into digital product and UX roles.
Marketing professionals: looking to understand user behaviour and interface logic.
Developers: aiming to strengthen their design skills for full-stack product work.
Recent graduates: seeking practical, portfolio-building skills beyond academic theory.
Entrepreneurs: needing to design and validate their own product interfaces independently.
What our students say
Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.

I like the content and the way videos are presented and transcribed, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

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