
User Interface Design Course
Master every stage of UI design, from visual fundamentals to production-ready handoff. This course covers colour theory, typography, layout systems, interaction design, and developer collaboration in one structured programme. Whether you're starting out or levelling up, you'll finish with the skills and design portfolio work to compete for real design roles.
What you will learn:
You'll build a strong foundation in visual design principles, including colour theory, typography, and grid systems, then advance into UI components, design patterns, and full design systems with tokens and reusable libraries. You'll learn how to design purposeful microinteractions and motion, conduct usability tests, and iterate based on real user data. The course also covers accessibility standards, mobile and cross-platform design, and AI tools that speed up your workflow. By the end, you'll know how to prepare and deliver complete handoff packages that developers can implement with confidence.
How you study in practice User Interface Design Course
How you practise User Interface Design Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UI Design
Foundations of UI Design
Lesson 1 • Core Visual Design Principles
Covers contrast, alignment, repetition, and proximity as foundational layout rules. Students apply these principles to evaluate and improve basic screen layouts.
Lesson 2 • What UI Design Is
Defines UI design, distinguishes it from UX and graphic design, and maps its role in product development. Grounds all subsequent chapters in shared definitions.
Lesson 3 • Mental Models and Affordances
Explains how users form expectations from prior experience and how affordances signal interactivity. Connects cognitive psychology to practical control design.
Lesson 4 • The UI Design Process Overview
Outlines the end-to-end design workflow from discovery to handoff. Sets expectations for how each chapter fits into a professional design cycle.
Lesson 5 • Gestalt Theory in Interfaces
Applies Gestalt perception laws to UI element arrangement and grouping. Students predict how users will perceive and interpret screen compositions.
Chapter 2HideHide detailsSee detailsColour, Typography, and Visual Hierarchy
Colour, Typography, and Visual Hierarchy
Lesson 1 • Typographic Scale and Hierarchy
Establishes modular scale systems and heading structures that organise content visually. Students create type scales that communicate information priority clearly.
Lesson 2 • Building Accessible Colour Palettes
Teaches contrast ratio requirements and colour-blindness considerations for inclusive design. Students audit and correct palettes to meet accessibility standards.
Lesson 3 • Typography Fundamentals
Introduces typeface anatomy, classification, and legibility factors for screen use. Students pair typefaces and set readable body and display text.
Lesson 4 • Colour Theory for Digital Screens
Covers hue, saturation, value, and colour models relevant to screen rendering. Students select palettes that communicate brand and function accurately.
Lesson 5 • Composing Visual Hierarchy
Combines colour, type, size, and spacing to direct user attention across a screen. Students redesign flat layouts into clearly prioritised compositions.
Chapter 3HideHide detailsSee detailsLayout, Grids, and Spacing Systems
Layout, Grids, and Spacing Systems
Lesson 1 • Grid Systems Explained
Covers column, modular, and baseline grids and their roles in organising screen content. Students select the appropriate grid type for a given interface context.
Lesson 2 • Spacing Tokens and Scale
Introduces spacing scales and token systems that enforce consistent padding and margins. Students define and apply a spacing scale across multiple UI components.
Lesson 3 • Flexbox and Auto-Layout Concepts
Explains flex-direction, alignment, and wrapping as they apply to UI layout tools. Students build dynamic component frames that resize without manual adjustment.
Lesson 4 • Responsive and Adaptive Layouts
Distinguishes responsive fluid layouts from adaptive breakpoint-based designs. Students configure layouts that reflow correctly across mobile, tablet, and desktop.
Lesson 5 • Layout Critique and Iteration
Applies structured critique methods to identify grid violations and spacing inconsistencies. Students revise peer layouts using documented feedback and design rationale.
Chapter 4HideHide detailsSee detailsUI Components and Design Patterns
UI Components and Design Patterns
Lesson 1 • Anatomy of UI Components
Breaks down buttons, inputs, cards, and modals into their structural parts. Students identify component states and understand how each part serves a function.
Lesson 2 • Navigation Patterns
Covers tab bars, side drawers, breadcrumbs, and mega-menus as navigation solutions. Students match navigation patterns to information architecture and user context.
Lesson 3 • Form Design Best Practices
Teaches label placement, input validation, error messaging, and multi-step form flows. Students redesign poorly structured forms to reduce user error and friction.
Lesson 4 • Data Display Components
Addresses tables, lists, charts, and empty states as methods of presenting structured data. Students choose display components that match data density and user goals.
Lesson 5 • Established Interaction Patterns
Surveys progressive disclosure, infinite scroll, drag-and-drop, and contextual menus. Students evaluate pattern trade-offs and apply the most appropriate solution.
Chapter 5HideHide detailsSee detailsDesign Systems and Component Libraries
Design Systems and Component Libraries
Lesson 1 • What a Design System Is
Defines design systems, distinguishes them from style guides and pattern libraries. Students map the relationship between tokens, components, and documentation.
Lesson 2 • Theming and Brand Flexibility
Demonstrates how token swapping enables multi-brand or dark-mode theming. Students implement a secondary theme without restructuring existing components.
Lesson 3 • Design Token Architecture
Covers global, alias, and component-level tokens and their naming conventions. Students structure a token hierarchy that supports theming and brand flexibility.
Lesson 4 • Building Reusable Components
Teaches atomic design methodology and component composition from atoms to organisms. Students construct a set of base components with documented props and variants.
Lesson 5 • Governing and Evolving a Design System
Addresses contribution models, versioning, deprecation, and cross-team adoption strategies. Students draft a governance document for a fictional product team.
Chapter 6HideHide detailsSee detailsInteraction Design and Microinteractions
Interaction Design and Microinteractions
Lesson 1 • Prototyping Motion in Design Tools
Demonstrates building interactive prototypes with timed transitions and scroll triggers. Students deliver a clickable prototype that communicates motion intent to stakeholders.
Lesson 2 • Motion Accessibility Considerations
Addresses vestibular disorders, reduced-motion preferences, and safe animation thresholds. Students audit a prototype and add reduced-motion alternatives for all key animations.
Lesson 3 • Microinteraction Anatomy
Breaks microinteractions into triggers, rules, feedback, and loops or modes. Students map each element of a microinteraction before designing its visual behaviour.
Lesson 4 • Principles of Motion Design
Covers easing, duration, and choreography as the core grammar of UI motion. Students distinguish purposeful animation from decorative motion using defined criteria.
Lesson 5 • Transition Design Patterns
Surveys shared-element transitions, fade-throughs, and container transforms for navigation. Students select transitions that maintain spatial context during screen changes.
Chapter 7HideHide detailsSee detailsUsability Testing and Iterative Design
Usability Testing and Iterative Design
Lesson 1 • Analysing and Synthesising Findings
Teaches affinity mapping, severity rating, and pattern identification across sessions. Students transform raw observations into a structured findings report.
Lesson 2 • Usability Testing Fundamentals
Defines moderated vs. unmoderated testing, task-based evaluation, and think-aloud protocol. Students write a test plan aligned to specific usability questions.
Lesson 3 • Conducting and Facilitating Sessions
Covers session setup, neutral facilitation, note-taking, and avoiding leading questions. Students practise facilitation through role-play before running real sessions.
Lesson 4 • Iterating Based on Evidence
Demonstrates how to prioritise fixes, redesign targeted elements, and retest efficiently. Students apply findings to revise a prototype and document design decisions.
Lesson 5 • Metrics and Measurement
Introduces task success rate, time-on-task, error rate, and satisfaction scales. Students select appropriate metrics for a given product stage and research question.
Chapter 8HideHide detailsSee detailsDesign Handoff and Developer Collaboration
Design Handoff and Developer Collaboration
Lesson 1 • Asset Export and Optimisation
Addresses icon export formats, image compression, and resolution requirements for multiple platforms. Students export a full asset set with correct naming and format conventions.
Lesson 2 • Measuring Implementation Fidelity
Introduces visual regression concepts and side-by-side comparison methods for QA. Students identify and log fidelity gaps between design files and live builds.
Lesson 3 • Preparing Files for Handoff
Covers layer naming, component organisation, and file structure conventions for developer review. Students audit and restructure a design file to meet handoff standards.
Lesson 4 • Annotating Design Specifications
Teaches how to annotate spacing, states, interactions, and edge cases within design files. Students add a complete annotation layer to an existing screen set.
Lesson 5 • Communicating with Engineers
Builds skills for design reviews, implementation QA, and resolving spec ambiguities collaboratively. Students conduct a mock design review and document agreed changes.
Your valid completion certificate
This course is for you:
Career changers: professionals from marketing, writing, or business seeking design roles.
Junior designers: early practitioners looking to formalise and deepen their existing instincts.
Developers: engineers who want to collaborate more fluently with design teammates.
Entrepreneurs: founders who need to evaluate and direct UI decisions for their products.
Graphic designers: print or brand designers ready to transition into digital product work.
Students: recent graduates exploring user interface design as a professional direction.
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