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User Interface Design Course
More than 2 million students worldwide

User Interface Design Course

Master every stage of UI design, from visual fundamentals to production-ready handoff. This course covers colour theory, typography, layout systems, interaction design, and developer collaboration in one structured programme. Whether you're starting out or levelling up, you'll finish with the skills and design portfolio work to compete for real design roles.

Dedika for businesses

What you will learn:

You'll build a strong foundation in visual design principles, including colour theory, typography, and grid systems, then advance into UI components, design patterns, and full design systems with tokens and reusable libraries. You'll learn how to design purposeful microinteractions and motion, conduct usability tests, and iterate based on real user data. The course also covers accessibility standards, mobile and cross-platform design, and AI tools that speed up your workflow. By the end, you'll know how to prepare and deliver complete handoff packages that developers can implement with confidence.

How you study in practice User Interface Design Course

How you practise User Interface Design Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your company and its specific needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UI Design

  • Lesson 1 • Core Visual Design Principles

    Covers contrast, alignment, repetition, and proximity as foundational layout rules. Students apply these principles to evaluate and improve basic screen layouts.

  • Lesson 2 • What UI Design Is

    Defines UI design, distinguishes it from UX and graphic design, and maps its role in product development. Grounds all subsequent chapters in shared definitions.

  • Lesson 3 • Mental Models and Affordances

    Explains how users form expectations from prior experience and how affordances signal interactivity. Connects cognitive psychology to practical control design.

  • Lesson 4 • The UI Design Process Overview

    Outlines the end-to-end design workflow from discovery to handoff. Sets expectations for how each chapter fits into a professional design cycle.

  • Lesson 5 • Gestalt Theory in Interfaces

    Applies Gestalt perception laws to UI element arrangement and grouping. Students predict how users will perceive and interpret screen compositions.

Chapter 2See details

Colour, Typography, and Visual Hierarchy

  • Lesson 1 • Typographic Scale and Hierarchy

    Establishes modular scale systems and heading structures that organise content visually. Students create type scales that communicate information priority clearly.

  • Lesson 2 • Building Accessible Colour Palettes

    Teaches contrast ratio requirements and colour-blindness considerations for inclusive design. Students audit and correct palettes to meet accessibility standards.

  • Lesson 3 • Typography Fundamentals

    Introduces typeface anatomy, classification, and legibility factors for screen use. Students pair typefaces and set readable body and display text.

  • Lesson 4 • Colour Theory for Digital Screens

    Covers hue, saturation, value, and colour models relevant to screen rendering. Students select palettes that communicate brand and function accurately.

  • Lesson 5 • Composing Visual Hierarchy

    Combines colour, type, size, and spacing to direct user attention across a screen. Students redesign flat layouts into clearly prioritised compositions.

Chapter 3See details

Layout, Grids, and Spacing Systems

  • Lesson 1 • Grid Systems Explained

    Covers column, modular, and baseline grids and their roles in organising screen content. Students select the appropriate grid type for a given interface context.

  • Lesson 2 • Spacing Tokens and Scale

    Introduces spacing scales and token systems that enforce consistent padding and margins. Students define and apply a spacing scale across multiple UI components.

  • Lesson 3 • Flexbox and Auto-Layout Concepts

    Explains flex-direction, alignment, and wrapping as they apply to UI layout tools. Students build dynamic component frames that resize without manual adjustment.

  • Lesson 4 • Responsive and Adaptive Layouts

    Distinguishes responsive fluid layouts from adaptive breakpoint-based designs. Students configure layouts that reflow correctly across mobile, tablet, and desktop.

  • Lesson 5 • Layout Critique and Iteration

    Applies structured critique methods to identify grid violations and spacing inconsistencies. Students revise peer layouts using documented feedback and design rationale.

Chapter 4See details

UI Components and Design Patterns

  • Lesson 1 • Anatomy of UI Components

    Breaks down buttons, inputs, cards, and modals into their structural parts. Students identify component states and understand how each part serves a function.

  • Lesson 2 • Navigation Patterns

    Covers tab bars, side drawers, breadcrumbs, and mega-menus as navigation solutions. Students match navigation patterns to information architecture and user context.

  • Lesson 3 • Form Design Best Practices

    Teaches label placement, input validation, error messaging, and multi-step form flows. Students redesign poorly structured forms to reduce user error and friction.

  • Lesson 4 • Data Display Components

    Addresses tables, lists, charts, and empty states as methods of presenting structured data. Students choose display components that match data density and user goals.

  • Lesson 5 • Established Interaction Patterns

    Surveys progressive disclosure, infinite scroll, drag-and-drop, and contextual menus. Students evaluate pattern trade-offs and apply the most appropriate solution.

Chapter 5See details

Design Systems and Component Libraries

  • Lesson 1 • What a Design System Is

    Defines design systems, distinguishes them from style guides and pattern libraries. Students map the relationship between tokens, components, and documentation.

  • Lesson 2 • Theming and Brand Flexibility

    Demonstrates how token swapping enables multi-brand or dark-mode theming. Students implement a secondary theme without restructuring existing components.

  • Lesson 3 • Design Token Architecture

    Covers global, alias, and component-level tokens and their naming conventions. Students structure a token hierarchy that supports theming and brand flexibility.

  • Lesson 4 • Building Reusable Components

    Teaches atomic design methodology and component composition from atoms to organisms. Students construct a set of base components with documented props and variants.

  • Lesson 5 • Governing and Evolving a Design System

    Addresses contribution models, versioning, deprecation, and cross-team adoption strategies. Students draft a governance document for a fictional product team.

Chapter 6See details

Interaction Design and Microinteractions

  • Lesson 1 • Prototyping Motion in Design Tools

    Demonstrates building interactive prototypes with timed transitions and scroll triggers. Students deliver a clickable prototype that communicates motion intent to stakeholders.

  • Lesson 2 • Motion Accessibility Considerations

    Addresses vestibular disorders, reduced-motion preferences, and safe animation thresholds. Students audit a prototype and add reduced-motion alternatives for all key animations.

  • Lesson 3 • Microinteraction Anatomy

    Breaks microinteractions into triggers, rules, feedback, and loops or modes. Students map each element of a microinteraction before designing its visual behaviour.

  • Lesson 4 • Principles of Motion Design

    Covers easing, duration, and choreography as the core grammar of UI motion. Students distinguish purposeful animation from decorative motion using defined criteria.

  • Lesson 5 • Transition Design Patterns

    Surveys shared-element transitions, fade-throughs, and container transforms for navigation. Students select transitions that maintain spatial context during screen changes.

Chapter 7See details

Usability Testing and Iterative Design

  • Lesson 1 • Analysing and Synthesising Findings

    Teaches affinity mapping, severity rating, and pattern identification across sessions. Students transform raw observations into a structured findings report.

  • Lesson 2 • Usability Testing Fundamentals

    Defines moderated vs. unmoderated testing, task-based evaluation, and think-aloud protocol. Students write a test plan aligned to specific usability questions.

  • Lesson 3 • Conducting and Facilitating Sessions

    Covers session setup, neutral facilitation, note-taking, and avoiding leading questions. Students practise facilitation through role-play before running real sessions.

  • Lesson 4 • Iterating Based on Evidence

    Demonstrates how to prioritise fixes, redesign targeted elements, and retest efficiently. Students apply findings to revise a prototype and document design decisions.

  • Lesson 5 • Metrics and Measurement

    Introduces task success rate, time-on-task, error rate, and satisfaction scales. Students select appropriate metrics for a given product stage and research question.

Chapter 8See details

Design Handoff and Developer Collaboration

  • Lesson 1 • Asset Export and Optimisation

    Addresses icon export formats, image compression, and resolution requirements for multiple platforms. Students export a full asset set with correct naming and format conventions.

  • Lesson 2 • Measuring Implementation Fidelity

    Introduces visual regression concepts and side-by-side comparison methods for QA. Students identify and log fidelity gaps between design files and live builds.

  • Lesson 3 • Preparing Files for Handoff

    Covers layer naming, component organisation, and file structure conventions for developer review. Students audit and restructure a design file to meet handoff standards.

  • Lesson 4 • Annotating Design Specifications

    Teaches how to annotate spacing, states, interactions, and edge cases within design files. Students add a complete annotation layer to an existing screen set.

  • Lesson 5 • Communicating with Engineers

    Builds skills for design reviews, implementation QA, and resolving spec ambiguities collaboratively. Students conduct a mock design review and document agreed changes.

Certification

Your valid completion certificate

This course is for you:

  • Career changers: professionals from marketing, writing, or business seeking design roles.

  • Junior designers: early practitioners looking to formalise and deepen their existing instincts.

  • Developers: engineers who want to collaborate more fluently with design teammates.

  • Entrepreneurs: founders who need to evaluate and direct UI decisions for their products.

  • Graphic designers: print or brand designers ready to transition into digital product work.

  • Students: recent graduates exploring user interface design as a professional direction.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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