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Rust Application Development Course
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Rust Application Development Course

Master Rust from first principles to production deployment in one comprehensive course. You'll conquer ownership, async concurrency, systems programming, and real-world application architecture. Every concept is grounded in practical code you can ship. This is the definitive Rust course for developers who want to build fast, safe, and reliable software.

Dedika for students

What your team will master:

You will build a complete foundation in Rust's syntax, type system, and toolchain before advancing to ownership, borrowing, and lifetimes. From there, you'll master traits, generics, and idiomatic error handling, then move into closures, iterators, and functional programming patterns. The course covers concurrent and async programming with Tokio, unsafe Rust and FFI, and production-grade application design. Supplementary tracks include web APIs with Axum, CLI tool development, WebAssembly, and embedded no-std Rust. You will also apply professional practices including testing, profiling, static analysis, and team collaboration workflows.

How your team learns in practice Rust Application Development Course

How your team practises Rust Application Development Course

Professionals from these companies study at Dedika

ActemiumFR
Nunner LogisticsNL
GT Constructora GeotécnicaCR
Sydel StarBR
Metrô de São PauloBR
Aguas AndinasCL
DSMIN
MeridianbetRS
CDHCN

Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Rust Fundamentals and Toolchain Setup

  • Lesson 1 • Compound Types and Collections

    Introduces tuples, arrays, structs, and enums as data containers. Prepares students to model real-world data before ownership is introduced.

  • Lesson 2 • Installing and Configuring the Toolchain

    Set up Rust via rustup, manage toolchain versions, and configure editors. Establishes the development baseline required for all subsequent work.

  • Lesson 3 • Cargo and the Module System

    Explains Cargo commands, Cargo.toml structure, and module visibility rules. Enables organised, multi-file projects from the start.

  • Lesson 4 • Core Syntax and Primitive Types

    Covers variables, mutability, scalar types, and basic expressions. Provides the syntactic foundation every later chapter depends on.

  • Lesson 5 • Control Flow and Functions

    Teaches if/else, loops, match expressions, and function definitions. Enables writing structured logic used throughout the course.

Chapter 2See details

Ownership, Borrowing, and Lifetimes

  • Lesson 1 • Lifetime Annotations

    Introduces lifetime syntax, elision rules, and struct lifetime parameters. Allows writing functions that return references safely.

  • Lesson 2 • Smart Pointers

    Explores Box, Rc, Arc, RefCell, and their use cases. Extends ownership patterns to heap allocation and shared ownership scenarios.

  • Lesson 3 • Ownership Rules and Move Semantics

    Defines the three ownership rules and explains move vs. copy semantics. Forms the conceptual core that all borrow-checker reasoning builds upon.

  • Lesson 4 • References and Borrowing

    Covers shared and mutable references, borrow rules, and dangling-reference prevention. Enables passing data without transferring ownership.

Chapter 3See details

Traits, Generics, and Type System Mastery

  • Lesson 1 • Standard Library Traits in Depth

    Covers Iterator, From/Into, Display, and operator-overloading traits. Integrates custom types seamlessly with the standard library ecosystem.

  • Lesson 2 • Advanced Type System Features

    Introduces associated types, const generics, and newtype patterns. Enables precise, expressive APIs that prevent misuse at compile time.

  • Lesson 3 • Defining and Implementing Traits

    Covers trait definitions, default methods, and implementing traits on custom types. Enables polymorphic behaviour central to idiomatic Rust design.

  • Lesson 4 • Trait Objects and Dynamic Dispatch

    Explains dyn Trait, object safety rules, and vtable overhead trade-offs. Enables runtime polymorphism when static dispatch is insufficient.

  • Lesson 5 • Generic Functions and Structs

    Teaches generic type parameters, trait bounds, and where clauses. Allows writing algorithms that work across multiple concrete types.

Chapter 4See details

Error Handling and Robust Code Design

  • Lesson 1 • Custom Error Types

    Explains implementing std::error::Error, enum-based errors, and error context. Produces descriptive, structured errors suitable for library and application code.

  • Lesson 2 • Panics, Unwinding, and Assertions

    Covers panic!, assert!, catch_unwind, and abort vs. unwind strategies. Clarifies when panics are acceptable and how to contain them.

  • Lesson 3 • Combinators and the ? Operator

    Teaches map, and_then, unwrap_or, and the ? propagation operator. Enables concise, readable error-propagation chains in real functions.

  • Lesson 4 • Option and Result Fundamentals

    Covers Option<T> and Result<T, E> semantics, unwrap risks, and safe access patterns. Establishes the foundation for all error-handling strategies in the chapter.

Chapter 5See details

Closures, Iterators, and Functional Patterns

  • Lesson 1 • Collecting and Consuming Iterators

    Covers collect, fold, reduce, sum, and partition. Converts lazy chains into concrete results and aggregated values.

  • Lesson 2 • Custom Iterators and Advanced Patterns

    Implements Iterator on custom types and explores generator-style patterns. Extends iterator composition to domain-specific data structures.

  • Lesson 3 • Closures and Capture Modes

    Explains closure syntax, Fn/FnMut/FnOnce traits, and capture-by-reference vs. move. Enables passing behaviour as values throughout the codebase.

  • Lesson 4 • Core Iterator Adapters

    Teaches map, filter, flat_map, zip, enumerate, and take. Builds the adapter vocabulary needed for real data-processing pipelines.

  • Lesson 5 • Iterator Trait and Lazy Evaluation

    Covers the Iterator trait, next(), and lazy evaluation semantics. Shows how iterators compose without intermediate allocations.

Chapter 6See details

Concurrency and Async Programming

  • Lesson 1 • Threads and Shared State

    Covers thread::spawn, join handles, Send/Sync traits, and Mutex-guarded state. Establishes safe multi-threading patterns enforced by the compiler.

  • Lesson 2 • Concurrency Patterns and Pitfalls

    Examines deadlocks, starvation, async cancellation, and structured concurrency. Builds judgement for choosing the right concurrency model per use case.

  • Lesson 3 • Message Passing with Channels

    Teaches mpsc channels, multi-producer patterns, and channel-based actor design. Provides an alternative to shared state for inter-thread communication.

  • Lesson 4 • Tokio Runtime in Practice

    Covers Tokio setup, task spawning, select!, and async I/O primitives. Connects async theory to the most widely used production runtime.

  • Lesson 5 • Async/Await Fundamentals

    Introduces Future trait, async fn, .await syntax, and the executor model. Enables writing non-blocking I/O code that reads like synchronous code.

Chapter 7See details

Systems Programming and Unsafe Rust

  • Lesson 1 • Raw Pointers and Unsafe Blocks

    Covers *const T, *mut T, dereferencing rules, and unsafe block scoping. Establishes the minimal footprint principle for unsafe code.

  • Lesson 2 • Memory Layout and Allocation

    Explains repr attributes, alignment, padding, and the global allocator API. Enables precise control over data layout for performance and FFI compatibility.

  • Lesson 3 • Inline Assembly and Intrinsics

    Covers asm! macro syntax, register constraints, and SIMD intrinsics. Enables hardware-level optimisations where compiler output is insufficient.

  • Lesson 4 • Safe Abstractions over Unsafe Code

    Demonstrates encapsulating unsafe internals behind safe public APIs. Produces reusable, auditable components that preserve Rust's safety guarantees externally.

  • Lesson 5 • Foreign Function Interface

    Teaches extern blocks, C ABI linkage, and safe wrapper design. Enables calling C libraries and exposing Rust functions to C consumers.

Chapter 8See details

Building Production Rust Applications

  • Lesson 1 • Configuration, Logging, and Observability

    Introduces config management, structured logging with tracing, and metrics emission. Provides runtime visibility essential for operating production services.

  • Lesson 2 • Performance Profiling and Optimisation

    Covers criterion benchmarks, flamegraphs, allocation profiling, and compiler hints. Identifies and eliminates bottlenecks with data-driven techniques.

  • Lesson 3 • Packaging, Deployment, and Release

    Covers cross-compilation, Docker containerisation, binary size reduction, and release profiles. Produces deployable artefacts optimised for target environments.

  • Lesson 4 • Testing Strategies and CI Integration

    Teaches unit tests, integration tests, property-based testing, and CI pipelines. Ensures code correctness is verified automatically at every change.

  • Lesson 5 • Project Architecture and Design Patterns

    Covers layered architecture, dependency injection, and the typestate pattern. Translates Rust's type system into scalable application structure.

Certification

Your valid completion certificate

This course is for you:

  • Backend developers wanting to replace slower languages with Rust.

  • Systems programmers moving from C or C++ to modern tooling.

  • Hobbyist coders ready to tackle a language with real performance guarantees.

  • DevOps engineers looking to write reliable, low-overhead internal tooling.

  • Computer science students seeking an edge in competitive technical interviews.

  • Career changers from scripting backgrounds aiming at high-performance software roles.

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