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Human Centered Design Course
Over 2 million learners across the globe

Human Centered Design Course

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Master the complete Human-Centred Design process, from deep user research to scalable organisational strategy. Learn to solve real problems by putting people first at every stage of design. This course equips you with the frameworks, tools, and confidence to create products and services that genuinely work for the humans who use them.

Dedika for businesses

What you will learn:

You will learn how to conduct user research, synthesise findings into clear problem statements, and generate ideas through structured creative methods. You will build prototypes, run usability tests, and use the results to improve your designs with confidence. The course covers inclusive design, accessibility standards, behavioural science, and systems thinking. You will also develop facilitation skills to lead workshops and co-design sessions. By the end, you will know how to integrate HCD into agile environments and make a measurable case for design's value within any organisation.

How you study practically Human Centered Design Course

How you practise Human Centered Design Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Human-Centred Design

  • Lesson 1 • Overview of the HCD Process

    Introduces the end-to-end design process from discovery to delivery. Provides a roadmap students will deepen throughout the course.

  • Lesson 2 • Ethical Responsibilities in HCD

    Addresses the designer's duty to avoid harm and respect user dignity. Sets ethical expectations that apply throughout all subsequent chapters.

  • Lesson 3 • What Is Human-Centred Design

    Defines HCD as a problem-solving philosophy rooted in empathy. Grounds the chapter by distinguishing HCD from technology- or business-first approaches.

  • Lesson 4 • The HCD Mindset and Values

    Explores the attitudes and beliefs that enable effective HCD practice. Connects mindset to consistent, high-quality design outcomes.

  • Lesson 5 • Key Roles and Stakeholders

    Maps the people involved in an HCD project and their responsibilities. Prepares students to collaborate effectively across disciplines.

Chapter 2See details

Understanding Users Through Research

  • Lesson 1 • Observational and Contextual Methods

    Introduces ethnographic observation and contextual inquiry to capture behaviour in natural settings. Complements interview data with real-world context.

  • Lesson 2 • Surveys and Quantitative Inputs

    Explains how surveys and analytics complement qualitative research. Provides tools to validate patterns across larger user populations.

  • Lesson 3 • Conducting User Interviews

    Covers interview design, facilitation, and note-taking techniques. Interviews are the primary tool for uncovering latent user needs.

  • Lesson 4 • Synthesising Research Data

    Transforms raw data into structured insights using affinity mapping and coding. Produces the evidence base for defining user needs.

  • Lesson 5 • Research Planning and Scoping

    Teaches how to frame research questions and select appropriate methods. Ensures research effort is focused and aligned with design goals.

Chapter 3See details

Defining Problems and User Needs

  • Lesson 1 • Mapping User Journeys

    Visualises the end-to-end user experience across touchpoints and time. Journey maps reveal pain points and opportunity areas for design intervention.

  • Lesson 2 • Jobs-to-Be-Done Framework

    Applies the jobs-to-be-done lens to uncover functional, social, and emotional user goals. Deepens problem definition beyond surface-level feature requests.

  • Lesson 3 • Building User Personas

    Teaches construction of evidence-based personas that represent key user segments. Personas anchor design decisions in real human characteristics.

  • Lesson 4 • Defining Design Criteria and Constraints

    Establishes measurable success criteria and real-world constraints before ideation. Criteria serve as evaluation benchmarks throughout the design process.

  • Lesson 5 • Crafting Problem Statements

    Introduces structured formats for articulating the core design challenge. A sharp problem statement prevents scope creep and misdirected solutions.

Chapter 4See details

Ideation and Creative Problem Solving

  • Lesson 1 • Analogical and Lateral Thinking

    Uses analogies, metaphors, and cross-domain inspiration to break design fixation. Expands the solution space beyond obvious or incremental ideas.

  • Lesson 2 • Principles of Creative Ideation

    Establishes the cognitive and social conditions that enable breakthrough ideas. Removes mental blocks that limit creative output in design teams.

  • Lesson 3 • Concept Development and Sketching

    Transforms raw ideas into communicable concept sketches and storyboards. Visual thinking accelerates team alignment and early feedback.

  • Lesson 4 • Structured Brainstorming Techniques

    Introduces facilitated methods for generating large volumes of ideas quickly. Structured techniques outperform unguided brainstorming in quality and quantity.

  • Lesson 5 • Idea Prioritisation and Selection

    Applies structured criteria to evaluate and select the most promising concepts. Ensures selection is evidence-based rather than driven by loudest voices.

Chapter 5See details

Prototyping for Learning

  • Lesson 1 • Prototyping Strategy and Fidelity

    Explains how to match prototype fidelity to the questions being tested. Prevents over-investment in polished prototypes before key assumptions are validated.

  • Lesson 2 • Managing Prototype Iterations

    Establishes a disciplined cycle of build, test, and revise. Iteration management prevents scope creep and keeps prototyping aligned with learning goals.

  • Lesson 3 • Service and Experience Prototyping

    Extends prototyping beyond screens to service touchpoints and physical environments. Enables testing of end-to-end experiences, not just interfaces.

  • Lesson 4 • Digital Wireframing and Mockups

    Introduces digital tools for creating interactive wireframes and static mockups. Bridges the gap between concept sketches and functional prototypes.

  • Lesson 5 • Paper and Physical Prototyping

    Covers rapid, low-cost physical prototyping methods for early-stage exploration. Physical prototypes surface structural and flow issues before digital investment.

Chapter 6See details

User Testing and Validation

  • Lesson 1 • Planning a Usability Test

    Covers test objectives, participant selection, and task design. A well-planned test yields clear, unambiguous evidence for design decisions.

  • Lesson 2 • Collecting and Coding Test Data

    Introduces systematic methods for capturing observations, errors, and verbal feedback. Structured data collection enables reliable cross-session comparison.

  • Lesson 3 • Facilitating Test Sessions

    Teaches neutral facilitation techniques that elicit honest user behaviour. Facilitator bias is the most common source of invalid test data.

  • Lesson 4 • Analysing and Prioritising Findings

    Transforms raw test data into a ranked list of usability issues. Prioritisation ensures design effort targets the highest-impact problems first.

  • Lesson 5 • Iterating Based on Test Insights

    Connects test findings directly to prototype revisions and design decisions. Closes the feedback loop between testing and design improvement.

Chapter 7See details

Designing for Inclusion and Accessibility

  • Lesson 1 • Accessibility Standards and Guidelines

    Introduces internationally recognised accessibility criteria for digital and physical products. Compliance with these standards is a baseline, not a ceiling.

  • Lesson 2 • Principles of Inclusive Design

    Establishes the distinction between accessibility compliance and genuine inclusion. Inclusive design benefits all users, not only those with disabilities.

  • Lesson 3 • Accessibility Auditing Techniques

    Teaches systematic evaluation of existing products against accessibility criteria. Audits identify gaps and generate a prioritised remediation roadmap.

  • Lesson 4 • Embedding Inclusion in Design Process

    Integrates inclusive practices into every phase of the HCD process, not just testing. Systemic inclusion prevents costly retrofitting at the end of projects.

  • Lesson 5 • Researching with Diverse Users

    Covers methods for recruiting and conducting research with underrepresented populations. Diverse research inputs prevent exclusionary design outcomes.

Chapter 8See details

Strategic HCD and Organisational Impact

  • Lesson 1 • HCD in Agile and Lean Environments

    Resolves the tension between HCD's discovery needs and agile sprint cadences. Integrated approaches deliver user value without slowing development velocity.

  • Lesson 2 • Leading HCD Projects and Teams

    Develops the leadership skills needed to guide HCD projects from brief to delivery. Effective design leadership aligns teams, manages risk, and drives outcomes.

  • Lesson 3 • Building a Design-Driven Culture

    Identifies the organisational conditions that enable HCD to thrive at scale. Culture change requires deliberate strategy, not just good design work.

  • Lesson 4 • Scaling HCD Across Teams

    Provides frameworks for replicating HCD practices across multiple teams and business units. Scaling requires standardised tools, shared language, and governance.

  • Lesson 5 • Measuring Design Value and ROI

    Connects HCD outcomes to business metrics and organisational goals. Quantifying design value is essential for securing resources and leadership support.

Certification

Your valid completion certificate

This course is for you:

  • Produkbestuurders: gereed om verder te beweeg as funksie-aflewering na ware gebruikersuitkomste toe.

  • Loopbaanwisselaars: aangetrokke tot design thinking na jare in navorsing, onderwys, of gesondheidsorg.

  • Entrepreneurs: building early-stage products without a dedicated design team yet.

  • Marketing professionals: wanting to ground campaigns in real behavioural and emotional insight.

  • Nonprofit programme designers: creating services for communities whose needs are often overlooked.

  • Engineers: seeking structured methods to evaluate whether what they build actually helps users.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
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Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
André Felipe
André FelipePrompt Engineering Student

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